Is the grain multiple surfaces at the same co-ordinates?

Neil Cooke
  ----- Original Message ----- 
  From: Matthias Kappenberg 
  To: [email protected] 
  Sent: Tuesday, March 25, 2008 12:00 PM
  Subject: Re: Isosurface 1


  hmmm,
  maybe a vsl-guru should have a look at
  it, too.
  should be possible, but I can't
  get rid of the "grain" on the cut's.

  Matthias
    ----- Original Message ----- 
    From: Andre Vandergoten 
    To: [email protected] 
    Sent: Monday, March 24, 2008 10:20 PM
    Subject: Re: Isosurface 1


    ...Like this for example... (f_checker.jpg)
    i used it in a AVI file (expl.jpg) on my site...
    benefit is a short render time and suitable forms.
    andre
      ----- Original Message ----- 
      From: Matthias Kappenberg 
      To: [email protected] 
      Sent: Monday, March 24, 2008 8:57 PM
      Subject: Re: Isosurface 1


      Hmmmmm...
      if this is what you're looking for :-?

      Matthias
        ----- Original Message ----- 
        From: Andre Vandergoten 
        To: [email protected] 
        Sent: Monday, March 24, 2008 8:12 AM
        Subject: Re: Isosurface 1


        Maybe a good hint ..
        andre
          ----- Original Message ----- 
          From: Matthias Kappenberg 
          To: [email protected] 
          Sent: Sunday, March 23, 2008 9:22 PM
          Subject: Re: Isosurface 1


          why with  the uv-editor ?

          why not with meta-balls + material ?

          Matthias
            ----- Original Message ----- 
            From: Andre Vandergoten 
            To: [email protected] 
            Sent: Sunday, March 23, 2008 2:57 PM
            Subject: Isosurface 1


            Could it be possible to build isosurfaces with the UV editor.
            Isosurfaces =
            Cut out ( inside of an object ) of other objects >> see 
            doc and jpg.
            andre

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