Sorry for the stupid answer:
maybe, I'm not sure...

I'll do some other test with "if" in vsl..

BTW: Last send image with smooth
cubes was made with the build in cell-shader.

Matthias
  ----- Original Message ----- 
  From: Neil Cooke 
  To: [email protected] 
  Sent: Tuesday, March 25, 2008 12:13 AM
  Subject: Re: Isosurface 1


  Is the grain multiple surfaces at the same co-ordinates?

  Neil Cooke
    ----- Original Message ----- 
    From: Matthias Kappenberg 
    To: [EMAIL PROTECTED] 
    Sent: Tuesday, March 25, 2008 12:00 PM
    Subject: Re: Isosurface 1


    hmmm,
    maybe a vsl-guru should have a look at
    it, too.
    should be possible, but I can't
    get rid of the "grain" on the cut's.

    Matthias
      ----- Original Message ----- 
      From: Andre Vandergoten 
      To: [EMAIL PROTECTED] 
      Sent: Monday, March 24, 2008 10:20 PM
      Subject: Re: Isosurface 1


      ...Like this for example... (f_checker.jpg)
      i used it in a AVI file (expl.jpg) on my site...
      benefit is a short render time and suitable forms.
      andre
        ----- Original Message ----- 
        From: Matthias Kappenberg 
        To: [EMAIL PROTECTED] 
        Sent: Monday, March 24, 2008 8:57 PM
        Subject: Re: Isosurface 1


        Hmmmmm...
        if this is what you're looking for :-?

        Matthias
          ----- Original Message ----- 
          From: Andre Vandergoten 
          To: [EMAIL PROTECTED] 
          Sent: Monday, March 24, 2008 8:12 AM
          Subject: Re: Isosurface 1


          Maybe a good hint ...
          andre
            ----- Original Message ----- 
            From: Matthias Kappenberg 
            To: [EMAIL PROTECTED] 
            Sent: Sunday, March 23, 2008 9:22 PM
            Subject: Re: Isosurface 1


            why with  the uv-editor ?

            why not with meta-balls + material ?

            Matthias
              ----- Original Message ----- 
              From: Andre Vandergoten 
              To: [EMAIL PROTECTED] 
              Sent: Sunday, March 23, 2008 2:57 PM
              Subject: Isosurface 1


              Could it be possible to build isosurfaces with the UV editor.
              Isosurfaces =
              Cut out ( inside of an object ) of other objects >> see 
              doc and jpg.
              andre

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