Sorry for the stupid answer: maybe, I'm not sure... I'll do some other test with "if" in vsl..
BTW: Last send image with smooth cubes was made with the build in cell-shader. Matthias ----- Original Message ----- From: Neil Cooke To: [email protected] Sent: Tuesday, March 25, 2008 12:13 AM Subject: Re: Isosurface 1 Is the grain multiple surfaces at the same co-ordinates? Neil Cooke ----- Original Message ----- From: Matthias Kappenberg To: [EMAIL PROTECTED] Sent: Tuesday, March 25, 2008 12:00 PM Subject: Re: Isosurface 1 hmmm, maybe a vsl-guru should have a look at it, too. should be possible, but I can't get rid of the "grain" on the cut's. Matthias ----- Original Message ----- From: Andre Vandergoten To: [EMAIL PROTECTED] Sent: Monday, March 24, 2008 10:20 PM Subject: Re: Isosurface 1 ...Like this for example... (f_checker.jpg) i used it in a AVI file (expl.jpg) on my site... benefit is a short render time and suitable forms. andre ----- Original Message ----- From: Matthias Kappenberg To: [EMAIL PROTECTED] Sent: Monday, March 24, 2008 8:57 PM Subject: Re: Isosurface 1 Hmmmmm... if this is what you're looking for :-? Matthias ----- Original Message ----- From: Andre Vandergoten To: [EMAIL PROTECTED] Sent: Monday, March 24, 2008 8:12 AM Subject: Re: Isosurface 1 Maybe a good hint ... andre ----- Original Message ----- From: Matthias Kappenberg To: [EMAIL PROTECTED] Sent: Sunday, March 23, 2008 9:22 PM Subject: Re: Isosurface 1 why with the uv-editor ? why not with meta-balls + material ? Matthias ----- Original Message ----- From: Andre Vandergoten To: [EMAIL PROTECTED] Sent: Sunday, March 23, 2008 2:57 PM Subject: Isosurface 1 Could it be possible to build isosurfaces with the UV editor. Isosurfaces = Cut out ( inside of an object ) of other objects >> see doc and jpg. andre
