----- Original Message -----
From: Matthias Kappenberg
To: [email protected]
Sent: Tuesday, March 25, 2008 12:33 AM
Subject: Re: Isosurface 1
Sorry for the stupid answer:
maybe, I'm not sure...
I'll do some other test with "if" in vsl..
BTW: Last send image with smooth
cubes was made with the build in cell-shader.
And it was good !
Well this is the way i used it in Povray:
isosurface:
I render a movie file with randomized changes (could be done to each
function of the isosurface) let it play very slowly , stop at the frame who's
form
is best to use in a final work , pick out the formula of that particular frame
and render it as a picture.
That way choices are infinite and most important it's funny...
No good work without fun...
andre
Matthias
----- Original Message -----
From: Neil Cooke
To: [email protected]
Sent: Tuesday, March 25, 2008 12:13 AM
Subject: Re: Isosurface 1
Is the grain multiple surfaces at the same co-ordinates?
Neil Cooke
----- Original Message -----
From: Matthias Kappenberg
To: [EMAIL PROTECTED]
Sent: Tuesday, March 25, 2008 12:00 PM
Subject: Re: Isosurface 1
hmmm,
maybe a vsl-guru should have a look at
it, too.
should be possible, but I can't
get rid of the "grain" on the cut's.
Matthias
----- Original Message -----
From: Andre Vandergoten
To: [EMAIL PROTECTED]
Sent: Monday, March 24, 2008 10:20 PM
Subject: Re: Isosurface 1
...Like this for example... (f_checker.jpg)
i used it in a AVI file (expl.jpg) on my site...
benefit is a short render time and suitable forms.
andre
----- Original Message -----
From: Matthias Kappenberg
To: [EMAIL PROTECTED]
Sent: Monday, March 24, 2008 8:57 PM
Subject: Re: Isosurface 1
Hmmmmm...
if this is what you're looking for :-?
Matthias
----- Original Message -----
From: Andre Vandergoten
To: [EMAIL PROTECTED]
Sent: Monday, March 24, 2008 8:12 AM
Subject: Re: Isosurface 1
Maybe a good hint ...
andre
----- Original Message -----
From: Matthias Kappenberg
To: [EMAIL PROTECTED]
Sent: Sunday, March 23, 2008 9:22 PM
Subject: Re: Isosurface 1
why with the uv-editor ?
why not with meta-balls + material ?
Matthias
----- Original Message -----
From: Andre Vandergoten
To: [EMAIL PROTECTED]
Sent: Sunday, March 23, 2008 2:57 PM
Subject: Isosurface 1
Could it be possible to build isosurfaces with the UV editor.
Isosurfaces =
Cut out ( inside of an object ) of other objects >> see
doc and jpg.
andre