Hi Frank . Thanks for the reply : I understand your desire . I felt the same way ay one time , and here's what I did .
- Discovered that 'Blender' has built-in Fluid Dynamics . - D/L'd Blender , found the fluid tutorials , tried them . - Found Blender's Fluid Dynamics worked beautifully and easily . - Used the "Export Meshes as .OBJ's" option to export to RSV5 . - Found that RSV5 could not auto-import a series of 3D objects . - Found there was no animation method for "Insert .obj #10 at frame #10" - Asked here and on forum for solution , but users found no solution . - Discovered a 3D magazine with the fully-functional 'RealFlow' ! - Waited for the V6 release which supports 'Realflow' import . - Purchased V6 . - 'Realfow' import was non-functional in the initial release of V6 . I do surrender . Better things to spend time on , anyway . However , I would still suggest that you check out Blender's very cool Fluid Simulation Tools . They are fun and easy . You will have no fun with RS and Fluid Simulation , unless you Really Do Actually Dig 3D Puzzles ... if so , you'll have the time of your life with RS ! As I tried to tell you earlier , the bleeding edge is called that for a reason . It is not for sane people . The thing with your Scripting plugin , was that there was actually a light at the end of the tunnel . Little by little you made progress that everyone could enjoy , eventually . Banging your head against the wall , trying to do something with S/W that was never designed for your goals , is not a healthy way to spend your free time (in my opinion) . Again , not saying that it is very impossible to do . I think with enough experience gained , using metaballs and the built-in Sim tools of RS , that a person could actually come up with an animation that looks half-decent . However , why bother , when you can D/L Blender for free , and begin to see incredible results in one single day ? You could do -single .obj import , then manually insert .obj #10 in frame #10 , so that you can raytrace the frames in RS and assemble the animation frames in Virtual Dub . You could "Build in Blender" and "Render in RS" (like I had planned) and do it in much , much less time than trying to topple the leaning tower of Pisa with your cranium . Trust me . garry Yes, dear Garry, you are right:-) It's often time wasting, but three years ago I have had more time to spend with realsoft 3d themes and I wanted to build with michael a full functionable "hair and fur and grass" tool, but after a time I have seen it would take a long, long to time (one year I am thinking) to build such a tool. We have started with the nurbshelper tool from a "zero point" without any help or other scripts they existed before... Who want to pay for a good tool??? Even I would pay for a good tool, because I have seen such efforts to build any big script or plugin... I am missing "fluids" or something else for a scene, became frustrating it doesn' work with basically instruments of realsoft, so I have stopped it, waiting for a good idea or any hint of other users (tim borgman has built such crazy fluids in his abstract series scenes!), but I have really a "time problem" at the moment to make more scripts or diving deeper in this material... - I am believing it's nearly everything possible with realsoft (I like this software!), but first of all you must have "support" with a good idea and then, I like to work in a team, not as a solo fighter, it's boring;-) Yes, I have it in my mind to make a "hair tool" and perhaps it's possible to force the knowledge with other guys here:-) to build such a tool... Kudas tool I didn't know, sorry... but he has a lot of good ideas, I know:-) Realsoft is my little hobby, not a full job! And after spending a break I have now two days a week to build something with it to become better and get more input for my brain:-))) Have a nice day, here the rain becomes more and more, uargh... and I have a dog, running throuhg the mud over the meadows two times a day..:-D but it's necessary, I have a happy dog:-))) / beside that: rendering hairs and fur of animals are very interesting stuff, I am curious to see Carlos Plugin, it is surely a very intensive work he is doing with the dynatomic plugins and he need this time to make it better... But I see, I have not enough time to build any new scripts or a hair tool these weeks... sorry... bye, Frankolino :-D *Von:* [email protected] *Gesendet:* 02.04.08 22:03:39 *An:* <[email protected]> *Betreff:* Re: sorry.. but what are fluids in realsoft ? :-)
Hi Carlo, yes, of course:-) I would like to build some fluids or simulations with Realsoft 3D. There was a simple animation scene Ihave built some weeks ago, where I wanted to make water or fluids in a bassin, splashing a sphere in it and so on... - Somebody has said it is not possible to build such things with the basic instrument of realsoft, but I didn't believe that:-))) best regards, Frank Brübach
Hi Frank : So many things are possible , but the real question , is how much time do you have to try and get it close , then to perfect it ? They call it the "Bleeding Edge" for a reason . Got time to waste ? How about writing some more cool scripts ? We desperately need something that will do hair and I think your Nurbs Helper Pro is practically there already . No ? Wasn't there a similiar thing from K-UDA that had collision detection built into it ? Or did I see that somewhere else ? Cheers garry Mit der Gruppen-SMS von WEB.DE FreeMail können Sie eine SMS an alle Freunde gleichzeitig schicken: *http://freemail.web.de/features/?mc=021179* [http://freemail.web.de/features/?mc=021179]
