Hi Frank . Thanks for the reply :

 I understand your desire . I felt the same way ay one time ,
and here's what I did .

- Discovered that 'Blender' has built-in Fluid Dynamics .
- D/L'd Blender , found the fluid tutorials , tried them .
- Found Blender's Fluid Dynamics worked beautifully and easily .
- Used the "Export Meshes as .OBJ's" option to export to RSV5 .
- Found that RSV5 could not auto-import a series of 3D objects .
- Found there was no animation method for "Insert .obj #10 at frame #10"
- Asked here and on forum for solution , but users found no solution .

- Discovered a 3D magazine with the fully-functional 'RealFlow' !
- Waited for the V6 release which supports 'Realflow' import .
- Purchased V6 .
- 'Realfow' import was non-functional in the initial release of V6 .

 I do surrender . Better things to spend time on , anyway .

 However , I would still suggest that you check out Blender's
very cool Fluid Simulation Tools . They are fun and easy .

You will have no fun with RS and Fluid Simulation , unless you
Really Do Actually Dig 3D Puzzles ... if so , you'll have the
time of your life with RS !

As I tried to tell you earlier , the bleeding edge is called
that for a reason . It is not for sane people .

 The thing with your Scripting plugin , was that there was
actually a light at the end of the tunnel . Little by little
you made progress that everyone could enjoy , eventually .

 Banging your head against the wall , trying to do something
with S/W that was never designed for your goals , is not a
healthy way to spend your free time (in my opinion) .

 Again , not saying that it is very impossible to do . I think
with enough experience gained , using metaballs and the built-in
Sim tools of RS , that a person could actually come up with an
animation that looks half-decent .

 However , why bother , when you can D/L Blender for free ,
and begin to see incredible results in one single day ?

You could do -single .obj import , then manually insert .obj #10
in frame #10 , so that you can raytrace the frames in RS and
assemble the animation frames in Virtual Dub .

You could "Build in Blender" and "Render in RS" (like I had planned)
and do it in much , much less time than trying to topple the
leaning tower of Pisa with your cranium .

Trust me .

garry












Yes, dear Garry, you are right:-)

It's often time wasting, but three years ago I have had more time to spend with
realsoft 3d themes and I wanted to build with michael a full functionable "hair
and fur and grass" tool, but after a time I have seen it would take a long, long
to time (one year I am thinking) to build such a tool. We have started with the
nurbshelper tool from a "zero point" without any help or other scripts they
existed before... Who want to pay for a good tool??? Even I would pay for a good
tool, because I have seen such efforts to build any big script or plugin...

I am missing "fluids" or something else for a scene, became frustrating it
doesn' work with basically instruments of realsoft, so I have stopped it,
waiting for a good idea or any hint of other users (tim borgman has built such
crazy fluids in his abstract series scenes!), but I have really a "time problem"
at the moment to make more scripts or diving deeper in this material... - I am
believing it's nearly everything possible with realsoft (I like this software!),
but first of all you must have "support" with a good idea and then, I like to
work in a team, not as a solo fighter, it's boring;-)

Yes, I have it in my mind to make a "hair tool" and perhaps it's possible to
force the knowledge with other guys here:-) to build such a tool...
Kudas tool I didn't know, sorry... but he has a lot of good ideas, I know:-)
Realsoft is my little hobby, not a full job! And after spending a break I have
now two days a week to build something with it to become better and get more
input for my brain:-)))

Have a nice day, here the rain becomes more and more, uargh... and I have a dog,
running throuhg the mud over the meadows two times a day..:-D but it's
necessary, I have a happy dog:-))) / beside that: rendering hairs and fur of
animals are very interesting stuff, I am curious to see Carlos Plugin, it is
surely a very intensive work he is doing with the dynatomic plugins and he need
this time to make it better... But I see, I have not enough time to build any
new scripts or a hair tool these weeks... sorry...

bye, Frankolino :-D

*Von:* [email protected]
*Gesendet:* 02.04.08 22:03:39
*An:* <[email protected]>
*Betreff:* Re: sorry.. but what are fluids in realsoft ? :-)


Hi Carlo, yes, of course:-) I would like to build some fluids or simulations
with Realsoft 3D. There was a simple animation scene Ihave built some weeks
ago, where I wanted to make water or fluids in a bassin, splashing a sphere in
it and so on... - Somebody has said it is not possible to build such things
with the basic instrument of realsoft, but I didn't believe that:-)))

best regards, Frank Brübach

Hi Frank :

So many things are possible , but the real question , is how much
time do you have to try and get it close , then to perfect it ?

They call it the "Bleeding Edge" for a reason .

Got time to waste ? How about writing some more cool
scripts ? We desperately need something that will do
hair and I think your Nurbs Helper Pro is practically
there already . No ?

Wasn't there a similiar thing from K-UDA that had collision
detection built into it ? Or did I see that somewhere else ?

Cheers

garry






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