On Thursday 03 April 2008 23:27, studio wrote:
> Hi Frank . Thanks for the reply :
>
>   I understand your desire . I felt the same way ay one time ,
> and here's what I did .
>
> - Discovered that 'Blender' has built-in Fluid Dynamics .
> - D/L'd Blender , found the fluid tutorials , tried them .
> - Found Blender's Fluid Dynamics worked beautifully and easily .
> - Used the "Export Meshes as .OBJ's" option to export to RSV5 .
> - Found that RSV5 could not auto-import a series of 3D objects .
> - Found there was no animation method for "Insert .obj #10 at
> frame #10" - Asked here and on forum for solution , but users
> found no solution .
>
> - Discovered a 3D magazine with the fully-functional 'RealFlow' !
> - Waited for the V6 release which supports 'Realflow' import .
> - Purchased V6 .
> - 'Realfow' import was non-functional in the initial release of
> V6 .
>
>   I do surrender . Better things to spend time on , anyway .
>
>   However , I would still suggest that you check out Blender's
> very cool Fluid Simulation Tools . They are fun and easy .
>
> You will have no fun with RS and Fluid Simulation , unless you
> Really Do Actually Dig 3D Puzzles ... if so , you'll have the
> time of your life with RS !
>
> As I tried to tell you earlier , the bleeding edge is called
> that for a reason . It is not for sane people .
>
>   The thing with your Scripting plugin , was that there was
> actually a light at the end of the tunnel . Little by little
> you made progress that everyone could enjoy , eventually .
>
>   Banging your head against the wall , trying to do something
> with S/W that was never designed for your goals , is not a
> healthy way to spend your free time (in my opinion) .
>
>   Again , not saying that it is very impossible to do . I think
> with enough experience gained , using metaballs and the built-in
> Sim tools of RS , that a person could actually come up with an
> animation that looks half-decent .
>
>   However , why bother , when you can D/L Blender for free ,
> and begin to see incredible results in one single day ?
>
> You could do -single .obj import , then manually insert .obj #10
> in frame #10 , so that you can raytrace the frames in RS and
> assemble the animation frames in Virtual Dub .
>
> You could "Build in Blender" and "Render in RS" (like I had
> planned) and do it in much , much less time than trying to topple
> the leaning tower of Pisa with your cranium .
>
> Trust me .
>
> garry
>
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>
> Yes, dear Garry, you are right:-)
>
> It's often time wasting, but three years ago I have had more time
> to spend with realsoft 3d themes and I wanted to build with
> michael a full functionable "hair and fur and grass" tool, but
> after a time I have seen it would take a long, long to time (one
> year I am thinking) to build such a tool. We have started with
> the nurbshelper tool from a "zero point" without any help or
> other scripts they existed before... Who want to pay for a good
> tool??? Even I would pay for a good tool, because I have seen
> such efforts to build any big script or plugin...
>
> I am missing "fluids" or something else for a scene, became
> frustrating it doesn' work with basically instruments of
> realsoft, so I have stopped it, waiting for a good idea or any
> hint of other users (tim borgman has built such crazy fluids in
> his abstract series scenes!), but I have really a "time problem"
> at the moment to make more scripts or diving deeper in this
> material... - I am believing it's nearly everything possible with
> realsoft (I like this software!), but first of all you must have
> "support" with a good idea and then, I like to work in a team,
> not as a solo fighter, it's boring;-)
>
> Yes, I have it in my mind to make a "hair tool" and perhaps it's
> possible to force the knowledge with other guys here:-) to build
> such a tool... Kudas tool I didn't know, sorry... but he has a
> lot of good ideas, I know:-) Realsoft is my little hobby, not a
> full job! And after spending a break I have now two days a week
> to build something with it to become better and get more input
> for my brain:-)))
>
> Have a nice day, here the rain becomes more and more, uargh...
> and I have a dog, running throuhg the mud over the meadows two
> times a day..:-D but it's necessary, I have a happy dog:-))) /
> beside that: rendering hairs and fur of animals are very
> interesting stuff, I am curious to see Carlos Plugin, it is
> surely a very intensive work he is doing with the dynatomic
> plugins and he need this time to make it better... But I see, I
> have not enough time to build any new scripts or a hair tool
> these weeks... sorry...
>
> bye, Frankolino :-D
>
> *Von:* [email protected]
> *Gesendet:* 02.04.08 22:03:39
> *An:* <[email protected]>
> *Betreff:* Re: sorry.. but what are fluids in realsoft ? :-)
>
> > Hi Carlo, yes, of course:-) I would like to build some fluids
> > or simulations with Realsoft 3D. There was a simple animation
> > scene Ihave built some weeks ago, where I wanted to make water
> > or fluids in a bassin, splashing a sphere in it and so on... -
> > Somebody has said it is not possible to build such things with
> > the basic instrument of realsoft, but I didn't believe
> > that:-)))
> >
> > best regards, Frank BrĂ¼bach
>
> Hi Frank :
>
> So many things are possible , but the real question , is how much
> time do you have to try and get it close , then to perfect it ?
>
> They call it the "Bleeding Edge" for a reason .
>
> Got time to waste ? How about writing some more cool
> scripts ? We desperately need something that will do
> hair and I think your Nurbs Helper Pro is practically
> there already . No ?
>
> Wasn't there a similiar thing from K-UDA that had collision
> detection built into it ? Or did I see that somewhere else ?
>
> Cheers
>
> garry

Sorry Garry, but I can't figure out what point you're trying to 
make.  You speak with aesthetically pleasing combinations of words 
and sentences but I can't figure out what you're actually trying to 
achieve by doing so.

LeeE

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