On Thursday 03 April 2008 23:27, studio wrote: > Hi Frank . Thanks for the reply : > > I understand your desire . I felt the same way ay one time , > and here's what I did . > > - Discovered that 'Blender' has built-in Fluid Dynamics . > - D/L'd Blender , found the fluid tutorials , tried them . > - Found Blender's Fluid Dynamics worked beautifully and easily . > - Used the "Export Meshes as .OBJ's" option to export to RSV5 . > - Found that RSV5 could not auto-import a series of 3D objects . > - Found there was no animation method for "Insert .obj #10 at > frame #10" - Asked here and on forum for solution , but users > found no solution . > > - Discovered a 3D magazine with the fully-functional 'RealFlow' ! > - Waited for the V6 release which supports 'Realflow' import . > - Purchased V6 . > - 'Realfow' import was non-functional in the initial release of > V6 . > > I do surrender . Better things to spend time on , anyway . > > However , I would still suggest that you check out Blender's > very cool Fluid Simulation Tools . They are fun and easy . > > You will have no fun with RS and Fluid Simulation , unless you > Really Do Actually Dig 3D Puzzles ... if so , you'll have the > time of your life with RS ! > > As I tried to tell you earlier , the bleeding edge is called > that for a reason . It is not for sane people . > > The thing with your Scripting plugin , was that there was > actually a light at the end of the tunnel . Little by little > you made progress that everyone could enjoy , eventually . > > Banging your head against the wall , trying to do something > with S/W that was never designed for your goals , is not a > healthy way to spend your free time (in my opinion) . > > Again , not saying that it is very impossible to do . I think > with enough experience gained , using metaballs and the built-in > Sim tools of RS , that a person could actually come up with an > animation that looks half-decent . > > However , why bother , when you can D/L Blender for free , > and begin to see incredible results in one single day ? > > You could do -single .obj import , then manually insert .obj #10 > in frame #10 , so that you can raytrace the frames in RS and > assemble the animation frames in Virtual Dub . > > You could "Build in Blender" and "Render in RS" (like I had > planned) and do it in much , much less time than trying to topple > the leaning tower of Pisa with your cranium . > > Trust me . > > garry > > > > > > > > > > > > > Yes, dear Garry, you are right:-) > > It's often time wasting, but three years ago I have had more time > to spend with realsoft 3d themes and I wanted to build with > michael a full functionable "hair and fur and grass" tool, but > after a time I have seen it would take a long, long to time (one > year I am thinking) to build such a tool. We have started with > the nurbshelper tool from a "zero point" without any help or > other scripts they existed before... Who want to pay for a good > tool??? Even I would pay for a good tool, because I have seen > such efforts to build any big script or plugin... > > I am missing "fluids" or something else for a scene, became > frustrating it doesn' work with basically instruments of > realsoft, so I have stopped it, waiting for a good idea or any > hint of other users (tim borgman has built such crazy fluids in > his abstract series scenes!), but I have really a "time problem" > at the moment to make more scripts or diving deeper in this > material... - I am believing it's nearly everything possible with > realsoft (I like this software!), but first of all you must have > "support" with a good idea and then, I like to work in a team, > not as a solo fighter, it's boring;-) > > Yes, I have it in my mind to make a "hair tool" and perhaps it's > possible to force the knowledge with other guys here:-) to build > such a tool... Kudas tool I didn't know, sorry... but he has a > lot of good ideas, I know:-) Realsoft is my little hobby, not a > full job! And after spending a break I have now two days a week > to build something with it to become better and get more input > for my brain:-))) > > Have a nice day, here the rain becomes more and more, uargh... > and I have a dog, running throuhg the mud over the meadows two > times a day..:-D but it's necessary, I have a happy dog:-))) / > beside that: rendering hairs and fur of animals are very > interesting stuff, I am curious to see Carlos Plugin, it is > surely a very intensive work he is doing with the dynatomic > plugins and he need this time to make it better... But I see, I > have not enough time to build any new scripts or a hair tool > these weeks... sorry... > > bye, Frankolino :-D > > *Von:* [email protected] > *Gesendet:* 02.04.08 22:03:39 > *An:* <[email protected]> > *Betreff:* Re: sorry.. but what are fluids in realsoft ? :-) > > > Hi Carlo, yes, of course:-) I would like to build some fluids > > or simulations with Realsoft 3D. There was a simple animation > > scene Ihave built some weeks ago, where I wanted to make water > > or fluids in a bassin, splashing a sphere in it and so on... - > > Somebody has said it is not possible to build such things with > > the basic instrument of realsoft, but I didn't believe > > that:-))) > > > > best regards, Frank BrĂ¼bach > > Hi Frank : > > So many things are possible , but the real question , is how much > time do you have to try and get it close , then to perfect it ? > > They call it the "Bleeding Edge" for a reason . > > Got time to waste ? How about writing some more cool > scripts ? We desperately need something that will do > hair and I think your Nurbs Helper Pro is practically > there already . No ? > > Wasn't there a similiar thing from K-UDA that had collision > detection built into it ? Or did I see that somewhere else ? > > Cheers > > garry
Sorry Garry, but I can't figure out what point you're trying to make. You speak with aesthetically pleasing combinations of words and sentences but I can't figure out what you're actually trying to achieve by doing so. LeeE
