Hey , could you do a little editing before posting a
huge mail ? Thanks .
Sorry Garry, but I can't figure out what point you're trying to
make. You speak with aesthetically pleasing combinations of words
and sentences but I can't figure out what you're actually trying to
achieve by doing so.
LeeE
Well Lee , fear not . This mail of mine was actually , yet another
attempt at making a simple point . Usually that takes 3 or 4 mails,
so I think by the time 'Simple Point-V3-sp4' makes it to the list
you may have a better idea .
garry
I understand your desire . I felt the same way ay one time ,
and here's what I did .
- Discovered that 'Blender' has built-in Fluid Dynamics .
- D/L'd Blender , found the fluid tutorials , tried them .
- Found Blender's Fluid Dynamics worked beautifully and easily .
- Used the "Export Meshes as .OBJ's" option to export to RSV5 .
- Found that RSV5 could not auto-import a series of 3D objects .
- Found there was no animation method for "Insert .obj #10 at
frame #10" - Asked here and on forum for solution , but users
found no solution .
- Discovered a 3D magazine with the fully-functional 'RealFlow' !
- Waited for the V6 release which supports 'Realflow' import .
- Purchased V6 .
- 'Realfow' import was non-functional in the initial release of
V6 .
I do surrender . Better things to spend time on , anyway .
However , I would still suggest that you check out Blender's
very cool Fluid Simulation Tools . They are fun and easy .
You will have no fun with RS and Fluid Simulation , unless you
Really Do Actually Dig 3D Puzzles ... if so , you'll have the
time of your life with RS !
As I tried to tell you earlier , the bleeding edge is called
that for a reason . It is not for sane people .
The thing with your Scripting plugin , was that there was
actually a light at the end of the tunnel . Little by little
you made progress that everyone could enjoy , eventually .
Banging your head against the wall , trying to do something
with S/W that was never designed for your goals , is not a
healthy way to spend your free time (in my opinion) .
Again , not saying that it is very impossible to do . I think
with enough experience gained , using metaballs and the built-in
Sim tools of RS , that a person could actually come up with an
animation that looks half-decent .
However , why bother , when you can D/L Blender for free ,
and begin to see incredible results in one single day ?
You could do -single .obj import , then manually insert .obj #10
in frame #10 , so that you can raytrace the frames in RS and
assemble the animation frames in Virtual Dub .
You could "Build in Blender" and "Render in RS" (like I had
planned) and do it in much , much less time than trying to topple
the leaning tower of Pisa with your cranium .
Trust me .
garry