Impressive! You should run the trees through Zaug's Real RangeZ! to get some variance =)
2008/5/21 Arjo Rozendaal <[EMAIL PROTECTED]>: > Hi, > > > > Nice trees Mark! > > > > Here's my wip. There are 22500 trees in this scene > > > > www.xs4all.nl/~joly/temp/forest.jpg > > > > It's nothing much yet, just experimenting. > > > > I chose a completely different approach to the tree. It has no individual > leaves but rather a texture of complete twigs with leaves on a polygon. > > After creating the tree I exported it as obj to minimize the number of faces > in Polytrans. > > This way I got a tree containing about 3000 triangles. This is much easier > to handle, doesn't require so much memory. > > Of course it's not as nice as real twigs, but the low memory usage has some > obvious advantages. > > > > The tree I've been working on is not yet good enough, when I think it's > worth sharing I'll post it. > > I have to find out what shape is best for the leaf object. It should not be > a simple square polygon but it should mimic the bunch of twigs with the > smallest amount of polygons possible. That should hide the cardboard effect > a bit. > > > > Arjo. > >
