Impressive!
You should run the trees through Zaug's Real RangeZ! to get some variance =)

2008/5/21 Arjo Rozendaal <[EMAIL PROTECTED]>:
> Hi,
>
>
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> Nice trees Mark!
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>
>
> Here's my wip. There are 22500 trees in this scene
>
>
>
> www.xs4all.nl/~joly/temp/forest.jpg
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> It's nothing much yet, just experimenting.
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>
>
> I chose a completely different approach to the tree. It has no individual
> leaves but rather a texture of complete twigs with leaves on a polygon.
>
> After creating the tree I exported it as obj to minimize the number of faces
> in Polytrans.
>
> This way I got a tree containing about 3000 triangles. This is much easier
> to handle, doesn't require so much memory.
>
> Of course it's not as nice as real twigs, but the low memory usage has some
> obvious advantages.
>
>
>
> The tree I've been working on is not yet good enough, when I think it's
> worth sharing I'll post it.
>
> I have to find out what shape is best for the leaf object. It should not be
> a simple square polygon but it should mimic the bunch of twigs with the
> smallest amount of polygons possible. That should hide the cardboard effect
> a bit.
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>
>
> Arjo.
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>

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