Yes, indeed Timo

You should run the trees through Zaug's Real RangeZ! to get some variance =)

.... and the thought then goes to a range of autumn colourings.

Neil Cooke


----- Original Message ----- From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, May 22, 2008 12:40 AM
Subject: Re: foresr


Impressive!
You should run the trees through Zaug's Real RangeZ! to get some variance =)

2008/5/21 Arjo Rozendaal <[EMAIL PROTECTED]>:
Hi,



Nice trees Mark!



Here's my wip. There are 22500 trees in this scene



www.xs4all.nl/~joly/temp/forest.jpg



It's nothing much yet, just experimenting.



I chose a completely different approach to the tree. It has no individual
leaves but rather a texture of complete twigs with leaves on a polygon.

After creating the tree I exported it as obj to minimize the number of faces
in Polytrans.

This way I got a tree containing about 3000 triangles. This is much easier
to handle, doesn't require so much memory.

Of course it's not as nice as real twigs, but the low memory usage has some
obvious advantages.



The tree I've been working on is not yet good enough, when I think it's
worth sharing I'll post it.

I have to find out what shape is best for the leaf object. It should not be
a simple square polygon but it should mimic the bunch of twigs with the
smallest amount of polygons possible. That should hide the cardboard effect
a bit.



Arjo.



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