Hi, Thank you all you find the trees convincing enough. It was quite a struggle to learn how the plant tool works. Beside the fact that creating trees is something completely new to me. So it took quite some experimenting to find out how to create these multileaf textures to keep polycount as low as possible. And then in the end you can't judge your own work anymore ;)
The image was not rendered with Realsoft, but with Cinema 4D. So there's not much to tell about the rendering process. In this case I used the plant tool in Realsoft and did the rest in C4D. I don't look upon RS as being degraded to a plant tool only though. Lately I bought VRay for C4D (did not use it in this project). VRay takes over the entire shading, lighting and rendering from C4D. Does this degrade C4D to a modeler only? Or when I use Photoshop or After Effects to make the final mix, are these the main applications then? I think that in this image the trees are so prominent that they make RS the main app. But that's just what you find most important. The modeling was so much more challenging that the lighting and rendering part seemed much less interesting to me in this case. This depends entirely on the project imo. This other project I did lately, leans entirely on SynthEyes and Bodypaint for instance. Without Bodypaint it would have been extremely difficult to get the textures on the pipes and the muddy surface right. www.xs4all.nl/~joly/temp/gemaal.mpg Arjo. > Arjo, > Looks very good and convincing. Just enough variation. > > Could I trouble you to tell a bit more about the components of the > image; are these render instances or all separate trees, if it is > rendered in RS what method? Anything else worth mentioning? > > Thank you for sharing, > Zaug
