Interesting possibility: in my case, I believe the geometry of the objects is as simple as possible. Vesa has kindly written me and requested a copy of the project file to investigate the possibility of a bug.
So! I guess I'll see what's what! I'll report here again if it's something interesting. Thanks for the response. :) Take care, -Marc On Sunday 02 November 2008 18:55, Neil Cooke wrote: > Is there a curve tool in any thing, material, etc., on the floor? I once > had close to the effect I'm > seeing on your link where I had a curve widget returning some kind of > threshold cut-off to the ray. But it was constant to every render ... > not just on some and not others. > > Neico. > > ----- Original Message ----- > From: "Marc Tooley" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, November 03, 2008 2:20 PM > Subject: Render problems with 6.1 SP1..? Or am I a dolt? > > > I have the following setup; > > > > Main GUI: > > Windows XP (32-bit) (Duron 1200) running RealSoft v6.1 SP1 (06.01.24) > > > > Render "farm": > > CentOS 5 (Dual-core Opteron 165 ?? GHz) realsoft3d-6.1.24-5 (64-bit) > > CentOS 5 (Dual-core AMD Athlon 64 X2 4800+) realsoft3d-6.1.24-5 > > (64-bit) Windows x64 (Dual-core AMD Athlon 64 X2 3800+) RealSoft V6.1 > > SP1 (64-bit) CentOS 4.3 (Dual-Socketed Opteron 246, 1.8 GHz) > > realsoft3d-6.1.24-5 (64bit) > > > > I'll soon be adding a Pentium D 930 into the mix, but that one's > > running NetBSD right now and I'm having trouble getting RealSoft > > running on it under Linux emulation. > > > > I have an enormous 3600-frame animation I rendered over the last five > > days. > > Imagine my surprise when I found that a half dozen or so of those > > frame elicit what appear to be render errors. > > > > For more information, see here: > > > > http://www.abyss.ca/render/render_errors.html > > > > In the first set of images, there's a long slice of a back cube, > > mapped with the standard green mottled marble texture included with > > realsoft, simply missing. It's not obvious from the first image, but > > if you look at the first, and then at the next one or two, you'll see > > what I'm talking about. > > > > Next, in one single frame, part of the floor is simply missing. There > > are huge swaths of it where you can see the camera backdrop behind it. > > > > When I jack up the quality to high-quality rendering, different > > portions are missing.. > > > > When I use the local 32-bit Duron to render the borders of the missing > > chunks using a renderbox, the visible and missing parts switch places. > > (The visible parts disappear so you can see the camera backdrop, and > > the invisible parts are properly rendered.) > > > > I'm continuing to investigate, and I've already annoyed RealSoft about > > it, but has anyone seen this before? Have any hints? Suggestions? > > > > Thank you in advance!
