Interesting possibility: in my case, I believe the geometry of the objects 
is as simple as possible. Vesa has kindly written me and requested a copy 
of the project file to investigate the possibility of a bug.

So! I guess I'll see what's what! I'll report here again if it's something 
interesting.

Thanks for the response. :) Take care,

-Marc

On Sunday 02 November 2008 18:55, Neil Cooke wrote:
> Is there a curve tool in any thing, material, etc., on the floor? I once
> had close to the effect I'm
> seeing on your link where I had a curve widget returning some kind of
> threshold cut-off to the ray. But it was constant to every render ...
> not just on some and not others.
>
> Neico.
>
> ----- Original Message -----
> From: "Marc Tooley" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, November 03, 2008 2:20 PM
> Subject: Render problems with 6.1 SP1..? Or am I a dolt?
>
> > I have the following setup;
> >
> > Main GUI:
> > Windows XP (32-bit) (Duron 1200) running RealSoft v6.1 SP1 (06.01.24)
> >
> > Render "farm":
> > CentOS 5 (Dual-core Opteron 165 ?? GHz) realsoft3d-6.1.24-5 (64-bit)
> > CentOS 5 (Dual-core AMD Athlon 64 X2 4800+) realsoft3d-6.1.24-5
> > (64-bit) Windows x64 (Dual-core AMD Athlon 64 X2 3800+) RealSoft V6.1
> > SP1 (64-bit) CentOS 4.3 (Dual-Socketed Opteron 246, 1.8 GHz)
> > realsoft3d-6.1.24-5 (64bit)
> >
> > I'll soon be adding a Pentium D 930 into the mix, but that one's
> > running NetBSD right now and I'm having trouble getting RealSoft
> > running on it under Linux emulation.
> >
> > I have an enormous 3600-frame animation I rendered over the last five
> > days.
> > Imagine my surprise when I found that a half dozen or so of those
> > frame elicit what appear to be render errors.
> >
> > For more information, see here:
> >
> > http://www.abyss.ca/render/render_errors.html
> >
> > In the first set of images, there's a long slice of a back cube,
> > mapped with the standard green mottled marble texture included with
> > realsoft, simply missing. It's not obvious from the first image, but
> > if you look at the first, and then at the next one or two, you'll see
> > what I'm talking about.
> >
> > Next, in one single frame, part of the floor is simply missing. There
> > are huge swaths of it where you can see the camera backdrop behind it.
> >
> > When I jack up the quality to high-quality rendering, different
> > portions are missing..
> >
> > When I use the local 32-bit Duron to render the borders of the missing
> > chunks using a renderbox, the visible and missing parts switch places.
> > (The visible parts disappear so you can see the camera backdrop, and
> > the invisible parts are properly rendered.)
> >
> > I'm continuing to investigate, and I've already annoyed RealSoft about
> > it, but has anyone seen this before? Have any hints? Suggestions?
> >
> > Thank you in advance!

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