Hi Marc,
The question is: is it caused by the distributed rendering? Is it the 64bit
render slaves (drool!)?
I've seen render boxes getting messed up sometimes but couldn't pin down the
cause...
It's hopefully no problem to render the bad frames again separately, maybe
try it on a single machine.
Hard to tell more without an example scene. I hope you'll show the finished
animation!
Good luck,
-Mark H
Interesting possibility: in my case, I believe the geometry of the objects
is as simple as possible. Vesa has kindly written me and requested a copy
of the project file to investigate the possibility of a bug.
So! I guess I'll see what's what! I'll report here again if it's something
interesting.
Thanks for the response. :) Take care,
-Marc
On Sunday 02 November 2008 18:55, Neil Cooke wrote:
Is there a curve tool in any thing, material, etc., on the floor? I once
had close to the effect I'm
seeing on your link where I had a curve widget returning some kind of
threshold cut-off to the ray. But it was constant to every render ...
not just on some and not others.
Neico.