Hello user-list,

I come here to a strange behaviour I don't understand. I have created
a simple Material with which I want to assign a colour to a light
source. The material simply assigns inside a Light properties shader a
constant colour to the Illumination channel:

Material
         Light properties
               Illumination=Constant(0.961, 0.996, 0.761)

If I put this Material with a Default Mapping into the same Level as
my light source, the colour of the light which the light source emits
is the expected pale yellow.
But if I move the Mapping object one Level above the light source, the
light of the light source stays white. Why? With simple colour
materials and geometry objects this works as expected. Why this
doesn't work with light sources?

-- 
Best wishes,
 Marc Michael



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