Hello Vesa,

on Mittwoch, 5. November 2008, 08:43:35, you wrote:

> Hi,
> I can confirm the strange behavioir - hierarchical material maps do not work
> for light sources. I suspect it is a bug, thanks for reporting!

Nice to hear. "Nice" in the flavour of the fact, that my understanding
of the data flow is correct and the bug will be fixed.   :-)

I have tried to use a work around using special lights by changing the
colour of the geometry objects which defines the special colour. But
this works only if I change the colour of the geometry objects by the
property windows of the objects, but it doesn't work with materials.
Regardless where I place my material mapping of my material Farbe
which consists simply of the following:

Surface Shader
        Colour=(0.9, 0.9, 0.8)


Is this "as designed" or a bug, too?

-- 
Best wishes,
Marc Michael



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