Hi,

I have tried to use a work around using special lights by changing the
colour of the geometry objects which defines the special colour. But
this works only if I change the colour of the geometry objects by the
property windows of the objects, but it doesn't work with materials.
Regardless where I place my material mapping of my material Farbe
which consists simply of the following:
Surface Shader
       Colour=(0.9, 0.9, 0.8)
Is this "as designed" or a bug, too?

Special light source can be controlled the same way as other lights. For example, the geometry can be:

    textured light
       parallel mapping (illumination_mat)
       special light
           geometry
           ....

And the material:

   illumination_mat
       light properties
           light:illumination = constant(rgb)

This works, but has the limitation you already reported: parallel mapping must be placed on the same level as the special light source.

Best regards,
Vesa



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