Hi,
I have tried to use a work around using special lights by changing the
colour of the geometry objects which defines the special colour. But
this works only if I change the colour of the geometry objects by the
property windows of the objects, but it doesn't work with materials.
Regardless where I place my material mapping of my material Farbe
which consists simply of the following:
Surface Shader
Colour=(0.9, 0.9, 0.8)
Is this "as designed" or a bug, too?
Special light source can be controlled the same way as other lights. For
example, the geometry can be:
textured light
parallel mapping (illumination_mat)
special light
geometry
....
And the material:
illumination_mat
light properties
light:illumination = constant(rgb)
This works, but has the limitation you already reported: parallel mapping
must be placed on the same level as the special light source.
Best regards,
Vesa