Some "last" one:
http://the-final.com/privates/rs/chor-window.jpg
Have a look at the dropdown, where the arrow
points to. There you can switch between the different "keyframers".
I don't know how familar you are with the animation system of RS.
It's powerful but it can be a pain, if you don't know what's
going on and why (same as in other apps or real life ;-)
Fell free to ask, if I can help out; I'll try it.
Matthias
Maybe tomorrow I'll have a better day :-)
(And my microphone will do it's work as exspected)
Have
----- Original Message -----
From: "Mark" <[email protected]>
To: <[email protected]>
Sent: Thursday, April 30, 2009 10:22 PM
Subject: Re: Broken texture anim after referencing a non existing frame
Hello bug receiver,
I have setup a very simple animation texture, based on a series of
single images with names like 00000001.png, 00000002.png,
00000003.png, ... and set the Animation Type to "Key Frame". Works
fine.
But if I accidently try to access a frame outside the range via the
Chor-Window, a message box pops up, telling me I want to access a
frame outside the possible range. Ok, I click on OK and fix it. But
after that the animation doesn't play anymore. I have to reassign the
texture to the VSL-Texture object to fix it.
I have tested it with PNG-images and with BMP-images. Both results in
the same bug.
I have spoken to Beg-inner and he has told me, that he come along to
the same error.
I am using Realsoft 3D Version 6.1 SP1 on a WindowsXP, 32 Bit machine
equipped with an Intel Core2Duo.
Hope it's easy to fix.
--
Best wishes,
Marc Michael
Sounds like a nasty bug, I hope they get it fixed.
I guess all we can do now is live with it and prevent it from going
outside the range...
And save often!
Do avi animated textures work well? Never tried that yet...
-Mark H