Hello Mark, on Donnerstag, 30. April 2009, 22:22:58, you wrote:
> Do avi animated textures work well? Never tried that yet... Yes, but it depends on the codec I guess. With AVI/HuffYUV/RGB there's no problem. If I try to access a frame outside the texture animation, RS uses simply clipping. It shows the last frame. But no error message or something like that. If I then try to access a frame inside the range of the texture animation, all works fine. There exists a Problem when I use an AVI as texture anim and an AVI as an output object to save the rendered scene. This mix will slow the whole rendering process down. Looks like another bug. If I use AVI only on the input side or the output side and using single images on the other side, there's no problem with the speed. The speed difference is about 4 to 5 times! At the moment, especially with longer texture animations, the best solution is to use AVI/HuffYUV/RGB as the format for the texture animations and Targa as the output. Targa is even faster in this configuration as PNG or BMP! Don't know why, either the format is more faster to write than BMP, or the Realsoft-Developers have more finetuned the output routines for Targa than for BMP. -- Best wishes, Marc Michael
