Finally: are gone polygons, analytic, subdivision, bezier, textures,
materials, normals, rendering and everything that made 3D the way it is
for the last 30 years.
Just paint in 3D and no need to care about memory or speed.
http://www.youtube.com/watch?v=VpEpAFGplnI
Look in the section about voxel and Sparse Voxel Octree and Infinite
Level Of Details (page 150?)
http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf
http://www.pcper.com/article.php?aid=532
Glad Combadz already support all this coming technologies.
Jean-Sebastien Perron
www.CombadZ.com