Finally: are gone polygons, analytic, subdivision, bezier, textures, materials, normals, rendering and everything that made 3D the way it is for the last 30 years.

Just paint in 3D and no need to care about memory or speed.

http://www.youtube.com/watch?v=VpEpAFGplnI

Look in the section about voxel and Sparse Voxel Octree and Infinite Level Of Details (page 150?)
http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf

http://www.pcper.com/article.php?aid=532

Glad Combadz already support all this coming technologies.

Jean-Sebastien Perron
www.CombadZ.com

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