Without having read too much about it, how is this different from zBrush? As for revolutionizing the industry, I would imagine that requirements for rigging, skeletons and physics are going to keep polygons around for quite some time, and 3d painting is just another tool in the bag to help create/dress up said models. But that's just me and I'm not really keeping up with the ways of the industry.
Maybe for the better, since Combadz may change things around anyways. ;) (Not poking fun at you, just teasing a little to help you release more info..) Have a great day, Daniel On Mon, May 4, 2009 at 12:25 PM, Jean-Sebastien Perron <[email protected]> wrote: > Finally: are gone polygons, analytic, subdivision, bezier, textures, > materials, normals, rendering and everything that made 3D the way it is for > the last 30 years. > > Just paint in 3D and no need to care about memory or speed. > > http://www.youtube.com/watch?v=VpEpAFGplnI > > Look in the section about voxel and Sparse Voxel Octree and Infinite Level > Of Details (page 150?) > http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf > > http://www.pcper.com/article.php?aid=532 > > Glad Combadz already support all this coming technologies. > > Jean-Sebastien Perron > www.CombadZ.com > >
