Well, it's nice to see a little activity here! I'm still willing to put up $100.00 US for the RealSoft contest if anyone is willing to enter it.
Is there still any interest in the contest? David David M. Ingebretsen M.S., M.E. Collision Forensics & Engineering, Inc. 2469 East Fort Union Blvd. STE 114 Salt Lake City, UT 84121 www.CFandE.com 801 733-5458 Office 801 842-5451 Cell [email protected] [email protected] ~~ -----Original Message----- ~~ From: [email protected] [mailto:owner- ~~ [email protected]] On Behalf Of Standley and Mungenast ~~ Sent: Tuesday, July 21, 2009 8:45 PM ~~ To: [email protected] ~~ Subject: Re: SSS ~~ ~~ Boris, that's some spectacular work. I'm not sure I'd seen 'Isabella' ~~ before. ~~ I hope you're doing well. ~~ ~~ Chris Mungenast ~~ ~~ Boris Jahn wrote: ~~ > Hi Henry, ~~ > I was in search so much in an usefull sss shader. Timo did several ~~ > attemps for this shader and I tested it a lot on my models. He did ~~ > some full calculating attemps which were impossible to use on complex ~~ > human models because of calculating times. Also keep in mind that a ~~ > lot of it is done in postprocessing which is limited by one cpu yet. ~~ > ~~ > http://www.3ddart.com/gallery2/main.php?g2_itemId=212 ~~ > http://www.3ddart.com/gallery2/main.php?g2_itemId=214 ~~ > http://www.3ddart.com/gallery2/main.php?g2_itemId=24 ~~ > http://www.realsoft.com/gallery/images/oscarine.jpg ~~ > ~~ > Nevertheless I also think that sss is very essential and any ~~ > improvement would be very welcome. ~~ > ~~ > Cheers ~~ > Boris ~~ >
