Well, it's nice to see a little activity here!

I'm still willing to put up $100.00 US for the RealSoft contest if anyone is
willing to enter it.

Is there still any interest in the contest?

David

David M. Ingebretsen M.S., M.E.
Collision Forensics & Engineering, Inc.
2469 East Fort Union Blvd. STE 114
Salt Lake City, UT 84121
www.CFandE.com

801 733-5458 Office
801 842-5451 Cell

[email protected]
[email protected]



~~ -----Original Message-----
~~ From: [email protected] [mailto:owner-
~~ [email protected]] On Behalf Of Standley and Mungenast
~~ Sent: Tuesday, July 21, 2009 8:45 PM
~~ To: [email protected]
~~ Subject: Re: SSS
~~ 
~~ Boris, that's some spectacular work. I'm not sure I'd seen 'Isabella'
~~ before.
~~ I hope you're doing well.
~~ 
~~ Chris Mungenast
~~ 
~~ Boris Jahn wrote:
~~ > Hi Henry,
~~ > I was in search so much in an usefull sss shader. Timo did several
~~ > attemps for this shader and I tested it a lot on my models. He did
~~ > some full calculating attemps which were impossible to use on complex
~~ > human models because of calculating times. Also keep in mind that a
~~ > lot of it is done in postprocessing which is limited by one cpu yet.
~~ >
~~ > http://www.3ddart.com/gallery2/main.php?g2_itemId=212
~~ > http://www.3ddart.com/gallery2/main.php?g2_itemId=214
~~ > http://www.3ddart.com/gallery2/main.php?g2_itemId=24
~~ > http://www.realsoft.com/gallery/images/oscarine.jpg
~~ >
~~ > Nevertheless I also think that sss is very essential and any
~~ > improvement would be very welcome.
~~ >
~~ > Cheers
~~ > Boris
~~ >


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