Hi Martin,

maybe you can develop an own SSS shader and share it ;-)
In v6 should be everything to get a nice result.

Matthias

----- Original Message ----- From: <[email protected]>
To: <[email protected]>
Sent: Wednesday, July 22, 2009 7:59 PM
Subject: Re: SSS


Well, thanks!

I don't know why, I had simply not seen the SSSish render-/effects-settings.
Thanks to you I now have and the material works - and looks good!
=)
It's a bit timeconsuming to compute though, but I suppose that's normal.

Would of course be cool if a more sophisticated and fast(er) SSS-material would be implemented in the next version or the next update to that version or...
We shall see.

Greetings

Martin


-------- Original-Nachricht --------
Datum: Mon, 20 Jul 2009 21:35:32 +0200
Von: "Matthias Kappenberg" <[email protected]>
An: [email protected]
Betreff: Re: SSS

First of them all:

It's not my material,
it's from Timo Mikkolainen

Second:
Hope the attached image is helpy.
The trick behind the scenes is,
that the SSS is applied as a
postprocess, while using this material.

Use RMB over the render viewport
and edit the properties as shown
in the image.

Matthias
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