Thanks for the input everyone!

In my particular case there are only analytical spheres in the project, no SDS or triangles.

Lee, I tried several of your suggestions... it's very sensitive to camera orientation. The animation was purely a slow camera movement with small differences between frames, and yet it popped up in single frames or small groups. The most reliable way to prevent it is switching off box rendering :(

It's hard to pin down or reproduce... perhaps it has to do with the camera being too near very large objects??

Anyway, I hope they fix this in the next version, it can unexpectedly cause a few corrupt frames in animations that then have to be re-rendered separately - a nightmare when deadlines are involved!

regards,
Mark H


Everything you want as long as it is a subdivision object

Jean-Sebastien Perron
www.Neuroworld.ws


Henry Tjernlund wrote:
It seems some programs prefer triangles, and others not. I recall
reading about Cinema 4D that it seemed to do best with geometry in
"quads." Triangles seemed to more often produce subtle edges and
artifacts in its rendering.

On the other hand I think I once saw that 3D Studio Max preferred
triangles. At least for game character design.

What does RS prefer? Anyone know?



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