and here's a final render with some displacement:

http://www.the-final.com/privates/rs/alien-3d-coat.jpg

Most time I'm working with subdivision objects and displacement
maps and not with highpoly models, then RS fits in the pipeline ;-)
And as said before 3D-Coat has a nice "quadrangulate" funktion
for sculpted models, it can convert the voxel models to lowres
polymodels, too.

Matthias

----- Original Message ----- From: "aidan o driscoll" <[email protected]>
To: <[email protected]>
Sent: Monday, August 10, 2009 8:28 PM
Subject: Re: Interesting modeling video


Have'nt checked nor asked this in a while, but last time I DID check
RS fell over when importing stuff from sculpt packages. Couldnt handle
poly counts of any great amount.

Might have changed in 6 or upcoming 7?

Aidan

2009/8/10  <[email protected]>:
Thanks J.S!

Is it easy to export and import into RS?
I'm looking software like this. Zbrush is just too expensive option.

Ville


Jean-Sebastien Perron [[email protected]] kirjoitti:

http://www.youtube.com/watch?v=hn7eyg5ma6U&feature=related

3D-Coat, the user interface does look complex but it has some interesting
features.




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