and here's a final render with some displacement:

http://www.the-final.com/privates/rs/alien-3d-coat.jpg

Most time I'm working with subdivision objects and displacement
maps and not with highpoly models, then RS fits in the pipeline ;-)
And as said before 3D-Coat has a nice "quadrangulate" funktion
for sculpted models, it can convert the voxel models to lowres
polymodels, too.

Matthias



If  hope there's a cure, poor alien :)

Nice work and thanks for all the info, looks like a very interesting option!
A pity RS cannot displace non-smooth poloy objects... would be nice for landscapes too.


-Mark H

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