and here's a final render with some displacement:
http://www.the-final.com/privates/rs/alien-3d-coat.jpg
Most time I'm working with subdivision objects and displacement
maps and not with highpoly models, then RS fits in the pipeline ;-)
And as said before 3D-Coat has a nice "quadrangulate" funktion
for sculpted models, it can convert the voxel models to lowres
polymodels, too.
Matthias
If hope there's a cure, poor alien :)
Nice work and thanks for all the info, looks like a very interesting option!
A pity RS cannot displace non-smooth poloy objects... would be nice for
landscapes too.
-Mark H