Hi Marc, here's some old "field-evaluator" play around: http://the-final.com/privates/one-wheel/ (Flash video) The upper torso bend is based on acceleration. The field evaluator can grab informations (velocity, color, etc) which can be used for other animations, but it was buggy long time :-(
Matthias ----- Original Message ----- From: "Mark Heuymans" <[email protected]> To: <[email protected]> Sent: Wednesday, October 14, 2009 11:50 PM Subject: Re: V7 release date yet? Field Evalutator.. > > >> I had a fast look at your Fade issue.. and it seems buggy. >> Though materials and rendering is not the area I am good at (if any hehe=) >> Here is what I found out.. >> >> Yep you only have to move (or scale or anything that change so at least >> some >> surface part of the two objects differs) the 2nd sphere a fraction then >> the >> entire cross renders... >> The issue you having (as far as I see) is only happening when ALL surface >> of >> the two overlapping objects is exactly in the same space ! (When you use >> two >> or more object that is..) >> So if its a bug showing at that criteria, or it might be an accuracy thing >> similar to Boolean operations that you shouldnt have exact space of two or >> more objects, since you get artifacts...(z fighting..=) >> >> Though it dont seem to be only a two object in same space problem.. >> Do this in your fade prj you attached.... >> 1. Delete the sphere2 level >> 2. Duplicate the spherical Mapping in the Sphere1 level so you get this.. >> Sphere1Level >> Sphere >> SphereMap1 >> SphereMap2 (Rotate this 90 deg) >> (The same problem here, only the effects of the 2nd SphereMap is giving >> result) >> 3. Multiselect the two SphereMaps and use the 'Average' map thing on it >> and >> you get >> Sphere1Level >> Sphere >> Average >> SphereMap1 >> SphereMap2 (Rotated 90) >> (Now you at least gets the whole cross to render, but not what you want, >> as >> its not unified rendered.. its additive illuminated where they overlap and >> more faded where they dont,., >> >> Well I am no guru on VSL or materials in general... but those are my first >> and fast takes on this fade issue =) >> >> Take Care >> Best Regards >> Stefan Gustafsson ( Beg-inner ) >> A Proud Owner and User of Real3D and Realsoft3D.. >> > > > Thanks Stefan (some very thorough debugging there!) and Matthias for thread, > I'm a bit in lurk mode lately but still work a lot with RS3d and follow the > list. > I'll try to confirm these findings and report back! Never worked with the > Field Evaluator, it's one of the more mysterious features... > > -Mark H > > >
