Hi Dean,

use the RightMouseButton in a viewport,
then the "Input Plane->Lock to Camera".

If you need more information I can set up
short video.

Matthias


----- Original Message ----- 
From: "Dean" <[email protected]>
To: <[email protected]>
Sent: Saturday, October 17, 2009 8:02 PM
Subject: input plane vs. view window


> Hello all,
> 
> I remember seeing a good explanation somewhere between modeling on the  
> input plane vs. sending mouse input to the orientation of the view  
> window. CAn somebody point me to it, i'm driving myself crazy with  
> knowing or more accurately NOt knowing where my model points are  
> landing on an object or the space within which it is being modeled.
> 
> thanks in advance for helpful direction
> 
> Dean
>

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