Hi Dean, use the RightMouseButton in a viewport, then the "Input Plane->Lock to Camera".
If you need more information I can set up short video. Matthias ----- Original Message ----- From: "Dean" <[email protected]> To: <[email protected]> Sent: Saturday, October 17, 2009 8:02 PM Subject: input plane vs. view window > Hello all, > > I remember seeing a good explanation somewhere between modeling on the > input plane vs. sending mouse input to the orientation of the view > window. CAn somebody point me to it, i'm driving myself crazy with > knowing or more accurately NOt knowing where my model points are > landing on an object or the space within which it is being modeled. > > thanks in advance for helpful direction > > Dean >
