When one has a single view open, what is that view direction usually?
Perspective view, is it not? If not, what is it, top, side, front? I
modeled a sphere, tried to affect the proper points by selecting them
and then moving to the single view's "right" direction. Switched to
Quad view with the convenient quad view button and found that what I
thought would be an even stretch was in fact not going in the
direction I thought. In fact in quad view a top/side/front view were
very different. Where are view ports and their behavior described in
detail, where in the manual. This seems such a basic thing for me to
not understand...manual page?
as a side note what if I wanted to move those selected points
numerically in X direction by a certain amount of units? Move/
translate numerically comes to mind, where is that?
Holding x, y and z while dragging does affect things nicely, thanks, I
believe it was you that gave me that
Dean
On Oct 17, 2009, at 3:04 PM, Matthias Kappenberg wrote:
Or is it "draw on surface" what you're looking for :-?
Matthias
----- Original Message -----
From: "Dean" <[email protected]>
To: <[email protected]>
Sent: Saturday, October 17, 2009 8:02 PM
Subject: input plane vs. view window
Hello all,
I remember seeing a good explanation somewhere between modeling on
the
input plane vs. sending mouse input to the orientation of the view
window. CAn somebody point me to it, i'm driving myself crazy with
knowing or more accurately NOt knowing where my model points are
landing on an object or the space within which it is being modeled.
thanks in advance for helpful direction
Dean