Hi Mark, If I remember correctly, the 3D setup we had at BYU in the animation/design department was with one projector horizontal polarization, and the other vertical polarization (obviously the same with the glasses). Playback was off of one of the supercomputers, that only a few people had access to for setup of the playback in the theater room, so I'm not sure how the left and right animations were synced, but likely through a single custom program with an output stream for each projector. You may find some info here, or just a little fun stuff to look at: http://animation.byu.edu/ Avatar in my area was using circular polarization, one projector, with the RealD system. Would be fun to figure out a low cost way to duplicate this experience at home. Regards, Brandon
On February 7, 2010 at 3:41 PM Mark Heuymans <[email protected]> wrote: > Hi all, > > I saw Avatar in 3d last week, wow - total immersion! > > Rendering stereo images with RS is easy, but viewing it comfortably is > another matter. You can view the attached image by crossing your eyes > until the two images merge and 'click', but it requires some practice > and it can cause headaches. > > Wouldn't it be great if we could watch our own RS animations in 3d! > Projection in theaters uses circular polarization filters if I'm not > mistaken. A home setup with two identical beamers equipped with these > filters would be possible, but how to synchronize them perfectly? I > guess it's out of reach until the first 3d screens will appear, and > these will be expensive at first... > > The red/green filters destroy color, that's just not good enough any more. > > Any ideas..? > > > -Mark H >
