Hi Mark,
 
If I remember correctly, the 3D setup we had at BYU in the animation/design
department was with one projector horizontal polarization, and the other
vertical polarization (obviously the same with the glasses). Playback was off of
one of the supercomputers, that only a few people had access to for setup of the
playback in the theater room, so I'm not sure how the left and right animations
were synced, but likely through a single custom program with an output stream
for each projector.
 
You may find some info here, or just a little fun stuff to look at:
 
http://animation.byu.edu/
 
Avatar in my area was using circular polarization, one projector, with the RealD
system.  Would be fun to figure out a low cost way to duplicate this experience
at home.
 
Regards,
Brandon
 
 

On February 7, 2010 at 3:41 PM Mark Heuymans <[email protected]> wrote:

> Hi all,
>
> I saw Avatar in 3d last week, wow - total immersion!
>
> Rendering stereo images with RS is easy, but viewing it comfortably is
> another matter. You can view the attached image by crossing your eyes
> until the two images merge and 'click', but it requires some practice
> and it can cause headaches.
>
> Wouldn't it be great if we could watch our own RS animations in 3d!
> Projection in theaters uses circular polarization filters if I'm not
> mistaken. A home setup with two identical beamers equipped with these
> filters would be possible, but how to synchronize them perfectly? I
> guess it's out of reach until the first 3d screens will appear, and
> these will be expensive at first...
>
> The red/green filters destroy color, that's just not good enough any more.
>
> Any ideas..?
>
>
> -Mark H
>

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