Two cents worth ...

Stereoscopic entertainment history shows it as a fad type of thing. It comes 
along gets all hot and fired then fades to zero. 

Only one of the seven or so ways the brain deciphers depth in a view is 
dependent on the stereoscopic event ... the fact that the left view is 64mm 
offset from the right view .... and as Jen-Sebastien points out, actual near 
and distant eye lens shift for focus is absent. The other factors are 
intellectual ... place in the field, overlap, known and relative sizes, colour 
tone strengths, etc.

Right now, for my own project, I am not setting up the second camera but I am 
conscious of designing the anims for stereo broadcast. This again is as 
Jen-Sebastien suggests and requires some frame of reference 
background/foreground upon which to see movement or parallax shifts.

As for home viewing, I suspect there are systems but I'm not interested. I find 
it ironic enough to be drawing for TV when I hate TV and dont even own a set. 

The LCD shutter thing looks massively contained and possible. The first shutter 
stereo movies used a mechanical louvre type shutter system in a box in front of 
ones eyes ... patrons reported leaving early with splitting headaches and the 
noise was .... Lol.

N.





________________________________
From: Mark Heuymans <[email protected]>
To: Reallist <[email protected]>
Sent: Mon, 8 February, 2010 4:41:17 AM
Subject: stereoscopic imagery

Hi all,

I saw Avatar in 3d last week, wow - total immersion!

Rendering stereo images with RS is easy, but viewing it comfortably is another 
matter. You can view the attached image by crossing your eyes until the two 
images merge and 'click', but it requires some practice and it can cause 
headaches.

Wouldn't it be great if we could watch our own RS animations in 3d! Projection 
in theaters uses circular polarization filters if I'm not mistaken. A home 
setup with two identical beamers equipped with these filters would be possible, 
but how to synchronize them perfectly? I guess it's out of reach until the 
first 3d screens will appear, and these will be expensive at first...

The red/green filters destroy color, that's just not good enough any more.

Any ideas..?


-Mark H

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