I think that the 3D displays are coming rather rapidly. In the mean time, however, I think that shutter glasses might be the most realistic approach. A few years back, one could get graphics cards with a separate v-sync output that could toggle LCD shutters at each frame. I was thinking about extracting the v-sync from the VGA connector to do the same for a new graphics card that lacks the separate output. I have not really tested this theory, but I think that it could work.
nVidias 3D Visiion kit looks interesting, but it has, to me, unrealistic requirements, such as Windows Vista and a high refresh-rate display. / Fredrik On 7 February 2010 17:51, [email protected] <[email protected]> wrote: > Hi Mark, > > > > If I remember correctly, the 3D setup we had at BYU in the animation/design > department was with one projector horizontal polarization, and the other > vertical polarization (obviously the same with the glasses). Playback was > off of one of the supercomputers, that only a few people had access to for > setup of the playback in the theater room, so I'm not sure how the left and > right animations were synced, but likely through a single custom program > with an output stream for each projector. > > > > You may find some info here, or just a little fun stuff to look at: > > > > http://animation.byu.edu/ > > > > Avatar in my area was using circular polarization, one projector, with the > RealD system. Would be fun to figure out a low cost way to duplicate this > experience at home. > > > > Regards, > > Brandon > > > > > > On February 7, 2010 at 3:41 PM Mark Heuymans <[email protected]> wrote: > >> Hi all, >> >> I saw Avatar in 3d last week, wow - total immersion! >> >> Rendering stereo images with RS is easy, but viewing it comfortably is >> another matter. You can view the attached image by crossing your eyes >> until the two images merge and 'click', but it requires some practice >> and it can cause headaches. >> >> Wouldn't it be great if we could watch our own RS animations in 3d! >> Projection in theaters uses circular polarization filters if I'm not >> mistaken. A home setup with two identical beamers equipped with these >> filters would be possible, but how to synchronize them perfectly? I >> guess it's out of reach until the first 3d screens will appear, and >> these will be expensive at first... >> >> The red/green filters destroy color, that's just not good enough any more. >> >> Any ideas..? >> >> >> -Mark H >> >
