Yeah, Modo is great software, and as already said, has many modelling-features that RS3D hasn´t. Also look at Silo - their website offers several hours of highquality videotutorials that can be of use for nearly any polygon-modeller.
Both simply did something right - developing great software PLUS having good marketing and PR. -------- Original-Nachricht -------- > Datum: Sat, 13 Nov 2010 20:36:57 +0100 > Von: wireframeX <[email protected]> > An: [email protected] > Betreff: Re: Bugs? > Hi, > > I read all these messages with a lot of interest. > > As and older user of Lightwave I definitly hate the use of many module > programs it's awfull to go to one and come back to the other to see some > results ---> that's why I decided to work in the most part with > softimage. > > I used RS many years ago (realsoft 1.42 > http://wireframex.free.fr/Oldies/Real3d.jpg) and I was happy with it. > > RS need to go to the right direction now. Just have a look to Luxology > --> this company is not very old and just imagine the way they did with > their software ... Their forum is full active and the team provide many > news, tutorials and so on > > Regards > > Philippe > > Le 13/11/2010 17:43, [email protected] a écrit : > > I wish RS be divided into different small stand alone applications : > > Modeling, Texturing, Shading, Rigging, Animating, Rendering, Post > effects. > > And the way to communicate between these different module would be with > > "Standard and open file format" > > Ew.... You really like that? > > I wouldn´t. > > I don´t want to have to switch to another application, just to test > some lighting oder material. > > And as I see it, even Lightwaves customers are a bit pissed about LWs > two-module structure. > > There you have a "modelling" and a "layout" application, this has been > established years and years ago, and seems to have proven impractical. > > I really don´t know why one would want RS3D to go that way. > > > > I´d much more like RS3D to have "modes", so that you could quickly > switch to a rendering mode, texturing mode, modelling mode, etc., witch > respective specialized layout. > > That would be cool. > > > > > > Greetz > > > > Martin > > > > > > -------- Original-Nachricht -------- > >> Datum: Sat, 13 Nov 2010 10:58:28 -0500 > >> Von: Jean-Sebastien Perron<[email protected]> > >> An: [email protected] > >> Betreff: Bugs? > >> Bugs? > >> > >> I am using SolidWorks2010 this crap is 10 000$ usd and 1 000$ a year > for > >> the maintenance and support. > >> In my life I have never seen a software this full of bugs, and not > just > >> affecting the software but freezing the entire OS. > >> > >> There is a difference between a bug that just once in a while make a > >> function not work and a bug that makes the function absolutely not > >> working ever. > >> > >> The software that don't have bugs are "Stand alone" and specialized > >> software. Simple and small code is manageable. > >> All in one are very buggy. > >> > >> I wish RS be divided into different small stand alone applications : > >> Modeling, Texturing, Shading, Rigging, Animating, Rendering, Post > effects. > >> And the way to communicate between these different module would be with > >> "Standard and open file format" > >> > >> Juah, you must ask for a refund or transfer your RS licence to someone > >> who would be happy with RS with it's pros and cons. > >> I understand that RS is not what you wanted and things will not change > >> much or enough. > >> Cinema 4D is calling you, why denying? They are about the same price. > >> > >> To hell, what am I doing here? Cinema 4D looks really cool! > >> Ho, I've got my own 3D software and I use renderman now. > >> > >> Sorry guys gotta go read the C4D website. > >> Later alligator > >> > >> Jean-Sebastien Perron > >> www.NeuroWorld.ws > -- GRATIS! Movie-FLAT mit über 300 Videos. Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome
