Better try tga.... And render it as 32bit with Alpha channel... should work without any problems.
Matthias ----- Original Message ----- From: rslist To: user-list@light.realsoft3d.com Sent: Wednesday, April 18, 2012 9:25 PM Subject: Re: PNG with transparency Thanks Neil, but my material is working fine. I can't render with alpha channel support so that my background is transparent (graphic to be used on top of other graphics for a trade show banner). I think I'll just go with a soft white translucent material (wax works well) in keyshot, and not worry about a realistic material with transparency.... brandon On 4/18/2012 1:09 PM, Neil Cooke wrote: Transparency Dunno if this might help but I use either the fade material (in materials/library/constant) or the fade value in the Colour tab of the objects specifications. Then specularity and reflection. All in separate sub directories .... but no idea if that can help. And to note in the past fade can be flakey in anims I have found, that was way back though. Havent noticed it V7.. The only reason to use a fade material, for me, is if I will want to assign the changing fade value to many different objects in many different sub directories of the project. N. ---------------------------------------------------------------------------- From: rslist <rsl...@silvergravity.com> To: RS List <user-list@light.realsoft3d.com> Sent: Thursday, 19 April 2012 4:55 AM Subject: PNG with transparency Hi all (whoever is still left :) I have not been able to find a suitable material in Key Shot to render a plastic polyethylene vial, so I brushed the dust off of RS and created my own material (actually a v3 material, not VSL). Now I need to render with the alpha channel, but I get an error using the PNG with transparency; same with PhotoShop output. Any ideas how to get this working? I might be missing something easy, since it has been a couple years since I did any serious RS work, but I'm drawing a blank. The error is: ... now I can't get the error to show again, it just crashes every time. TIA for any ideas. Brandon