Try using a TGA+ alpha output object, making sure the alpha channel is
mapped in the output.
Chris Mungenast
On 4/18/2012 3:25 PM, rslist wrote:
Thanks Neil, but my material is working fine. I can't render with
alpha channel support so that my background is transparent (graphic to
be used on top of other graphics for a trade show banner).
I think I'll just go with a soft white translucent material (wax works
well) in keyshot, and not worry about a realistic material with
transparency....
brandon
On 4/18/2012 1:09 PM, Neil Cooke wrote:
Transparency
Dunno if this might help but I use either the fade material (in
materials/library/constant) or the fade value in the Colour tab of
the objects specifications. Then specularity and reflection. All in
separate sub directories .... but no idea if that can help.
And to note in the past fade can be flakey in anims I have found,
that was way back though. Havent noticed it V7..
The only reason to use a fade material, for me, is if I will want to
assign the changing fade value to many different objects in many
different sub directories of the project.
N.
------------------------------------------------------------------------
*From:* rslist <rsl...@silvergravity.com>
*To:* RS List <user-list@light.realsoft3d.com>
*Sent:* Thursday, 19 April 2012 4:55 AM
*Subject:* PNG with transparency
Hi all (whoever is still left :)
I have not been able to find a suitable material in Key Shot to
render a plastic polyethylene vial, so I brushed the dust off of RS
and created my own material (actually a v3 material, not VSL). Now I
need to render with the alpha channel, but I get an error using the
PNG with transparency; same with PhotoShop output.
Any ideas how to get this working? I might be missing something
easy, since it has been a couple years since I did any serious RS
work, but I'm drawing a blank.
The error is:
... now I can't get the error to show again, it just crashes every time.
TIA for any ideas.
Brandon