Welcome back Garry!  Such a very long time since we have heard from you.

Regards,
Brandon

On 10/25/2011 5:37 PM, Onetrick Pony wrote:

> Welcome to the user-list mailing list!
> Please save this message for future reference. Thank you.

Hi :

Thanks , and Congrads on V8 & it's new Photon Mapping solution . Looks very interesting . Anims look superb and very enticing of course . I know many are dying (no pun intended) to get their hands on this and test it's actual prowess . Always been a huge fan of Photon Mapping ever since experimenting with RS Gi & comparing it to the Winosi version of the Cornell Box , which was probably the best 'Box' rendering seen to that point . RS a clear , (but maybe not such a user-friendly solution) , second place . Link to that 2004 experiment on Realsoft.org <http://www.realsoft.org/index.php?name=News&file=article&sid=57&theme=Printer>

Anyway , I'm sure the Beta-Boys have been running V8 through many such gauntlets , hopefully with a raft of positive results to share amongst the team and eventually , the RS user list too .

Nothing against the older RS Gi solution . It was fast , and animation friendly in later noise-free versions . It may have been a little tough to get going on though , and tweaking it was not a slam-dunk unless one was a little devoted to getting good at RS Gi . I was , and had good results , but always wished for photon mapping .

Most aren't all that willing to tweak and test and tweak some more, it seems . That is the price some are willing to pay to create this art though , I think . I'm guessing this newest illumination option will provide an easier to use
option with perhaps even better results  .

The option of 'Baking' the Gi/PM into the base scene is brilliant , and then just Gi any additional animation components ! Awesome ! Still shooters may just leave it all to a Pho-Map render and any actual 3D animators (are there any left?) will obviously take advantage of the Finland method (is it Finland or Iceland [sorry , it's been a while] ?) .

Well , in case I get kicked off before my next post , I should also mention that multi-core CPU's have helped to make this kind of technology possible for both the RS user and that famous Norwegian programing team (Satu & company) . Unbelievable How Fast These Horse <http://www.cbscores.com/>s Can Run Now .

Also should mention that of course many-many of us are huge fans of unbiased methods such as Luxrender <http://www.luxrender.net/en_GB/index> . I'm guessing that even Vuha & Jeseus are also big fans of true solutions . I mean if computers of 2019 were available for sale today in Greenland we would all just simply hit that True-Big-Button for our 3D realism (and having it charged to our Chinese Bank accounts at the nominal Cloud-usage-fee [life-in-the-clouds {kill-me-now}]) .

I'm guessing that this latest V8 rendering solution offering is once again , a very viable compromise between the never ending quest for - reasonable speed , and most importantly ... very convincing accuracy .

Also , big Congrads to Carlo for his free-release of DynAtomic for V6/7 , 32/64 . The Animations look great and apparently there are even more cool tools that can be added also (such as Hair/Fur/Fluid) !!!


cheers
Studio








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