Welcome back Garry! Such a very long time since we have heard from you.
Regards,
Brandon
On 10/25/2011 5:37 PM, Onetrick Pony wrote:
> Welcome to the user-list mailing list!
> Please save this message for future reference. Thank you.
Hi :
Thanks , and Congrads on V8 & it's new Photon Mapping solution .
Looks very interesting . Anims look superb and
very enticing of course . I know many are dying (no pun intended) to
get their hands on this and test it's actual
prowess . Always been a huge fan of Photon Mapping ever since
experimenting with RS Gi & comparing it to the
Winosi version of the Cornell Box , which was probably the best 'Box'
rendering seen to that point . RS a clear ,
(but maybe not such a user-friendly solution) , second place . Link to
that 2004 experiment on Realsoft.org
<http://www.realsoft.org/index.php?name=News&file=article&sid=57&theme=Printer>
Anyway , I'm sure the Beta-Boys have been running V8 through many
such gauntlets , hopefully with a raft of
positive results to share amongst the team and eventually , the RS
user list too .
Nothing against the older RS Gi solution . It was fast , and
animation friendly in later noise-free versions . It
may have been a little tough to get going on though , and tweaking it
was not a slam-dunk unless one was a
little devoted to getting good at RS Gi . I was , and had good results
, but always wished for photon mapping .
Most aren't all that willing to tweak and test and tweak some more,
it seems . That is the price some are willing
to pay to create this art though , I think . I'm guessing this newest
illumination option will provide an easier to use
option with perhaps even better results .
The option of 'Baking' the Gi/PM into the base scene is brilliant ,
and then just Gi any additional animation components !
Awesome ! Still shooters may just leave it all to a Pho-Map render and
any actual 3D animators (are there any left?)
will obviously take advantage of the Finland method (is it Finland or
Iceland [sorry , it's been a while] ?) .
Well , in case I get kicked off before my next post , I should also
mention that multi-core CPU's have helped to make
this kind of technology possible for both the RS user and that famous
Norwegian programing team (Satu & company) .
Unbelievable How Fast These Horse <http://www.cbscores.com/>s Can Run
Now .
Also should mention that of course many-many of us are huge fans of
unbiased methods such as Luxrender
<http://www.luxrender.net/en_GB/index> . I'm
guessing that even Vuha & Jeseus are also big fans of true solutions .
I mean if computers of 2019 were available
for sale today in Greenland we would all just simply hit that
True-Big-Button for our 3D realism (and having it
charged to our Chinese Bank accounts at the nominal Cloud-usage-fee
[life-in-the-clouds {kill-me-now}]) .
I'm guessing that this latest V8 rendering solution offering is once
again , a very viable compromise between
the never ending quest for - reasonable speed , and most importantly
... very convincing accuracy .
Also , big Congrads to Carlo for his free-release of DynAtomic for
V6/7 , 32/64 . The Animations look great and
apparently there are even more cool tools that can be added also (such
as Hair/Fur/Fluid) !!!
cheers
Studio