Welcome back Gary,  the list has missed your colourful messages and debate J

 

All the best,

 

Jason 

 

From: [email protected] [mailto:[email protected]] On
Behalf Of Onetrick Pony
Sent: Wednesday, October 26, 2011 12:37 AM
To: [email protected]
Subject: Welcome

 

 

> Welcome to the user-list mailing list!
> Please save this message for future reference. Thank you.

Hi :

 

 Thanks , and Congrads on V8 & it's new Photon Mapping solution . Looks very
interesting . Anims look superb and

very enticing of course . I know many are dying (no pun intended) to get
their hands on this and test it's actual

prowess . Always been a huge fan of Photon Mapping ever since experimenting
with RS Gi & comparing it to the

Winosi version of the Cornell Box , which was probably the best 'Box'
rendering seen to that point . RS a clear , 

(but maybe not such a user-friendly solution) , second place .   Link to
that 2004 experiment on Realsoft.org
<http://www.realsoft.org/index.php?name=News&file=article&sid=57&theme=Print
er> 

 

 Anyway , I'm sure the Beta-Boys have been running V8 through many such
gauntlets , hopefully with a raft of

positive results to share amongst the team and eventually , the RS user list
too .

 

 Nothing against the older RS Gi solution . It was fast , and animation
friendly in later noise-free versions . It

may have been a little tough to get going on though , and tweaking it was
not a slam-dunk unless one was a

little devoted to getting good at RS Gi . I was , and had good results , but
always wished for photon mapping .

 

 Most aren't all that willing to tweak and test and tweak some more, it
seems . That is the price some are willing

to pay to create this art though , I think . I'm guessing this newest
illumination option will provide an easier to use

option with perhaps even better results  .

 

 The option of 'Baking' the Gi/PM into the base scene is brilliant , and
then just Gi any additional animation components ! 

Awesome ! Still shooters may just leave it all to a Pho-Map render and any
actual 3D animators (are there any left?)

will obviously take advantage of the Finland method (is it Finland or
Iceland [sorry , it's been a while] ?) .

 

 Well , in case I get kicked off before my next post , I should also mention
that multi-core CPU's have helped to make

this kind of technology possible for both the RS user and that famous
Norwegian programing team (Satu & company) .

  Unbelievable How Fast These Horse <http://www.cbscores.com/> s Can Run Now
.

 

 Also should mention that of course many-many of us are huge fans of
unbiased methods such as Luxrender <http://www.luxrender.net/en_GB/index>  .
I'm

guessing that even Vuha & Jeseus are also big fans of true solutions . I
mean if computers of 2019 were available

for sale today in Greenland we would all just simply hit that
True-Big-Button for our 3D realism (and having it

charged to our Chinese Bank accounts at the nominal Cloud-usage-fee
[life-in-the-clouds {kill-me-now}]) .

 

 I'm guessing that this latest V8 rendering solution offering is once again
, a very viable compromise between

the never ending quest for - reasonable speed , and most importantly ...
very convincing accuracy .

 

 Also , big Congrads to Carlo for his free-release of DynAtomic for V6/7 ,
32/64 . The Animations look great and

apparently there are even more cool tools that can be added also (such as
Hair/Fur/Fluid) !!!

 

 

cheers

Studio

 

 

 

 

 

 

 

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