> HUDs - Needed the Light sensitivity trick to blast an image from a surface 
> that was 99 percent faded to allow transparency in the blacks.> And that  RS 
> default animation material in the materials library ... magic. Could have 
> done the Fire material better (better fading edges)> I now realise, but for a 
> no-prize comp there's a limit to the amount of tweaks I'll do.
of course

> It was a good comp that one with the anim that I included the link to. 
> Enjoyed it.
> HUDs are pretty boring in themselves I think. I suspect many are added in 
> post compositing .... which of course is no trick at
 all.



> Sorry about the bad link. The image wasnt anything much ... I should never 
> listen to others while drawing ... but sometimes .... anyway ... fail.
> Well into the current comp with the guys ... fun. Always a tickle to write 
> 'App Used: RealSoft3d Ver7' .... and then get all the mail asking 'WTF?'> I 
> should be working .... but ... 
> N.


                                          

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