> HUDs - Needed the Light sensitivity trick to blast an image from a surface
> that was 99 percent faded to allow transparency in the blacks.> And that RS
> default animation material in the materials library ... magic. Could have
> done the Fire material better (better fading edges)> I now realise, but for a
> no-prize comp there's a limit to the amount of tweaks I'll do.
of course
> It was a good comp that one with the anim that I included the link to.
> Enjoyed it.
> HUDs are pretty boring in themselves I think. I suspect many are added in
> post compositing .... which of course is no trick at
all.
> Sorry about the bad link. The image wasnt anything much ... I should never
> listen to others while drawing ... but sometimes .... anyway ... fail.
> Well into the current comp with the guys ... fun. Always a tickle to write
> 'App Used: RealSoft3d Ver7' .... and then get all the mail asking 'WTF?'> I
> should be working .... but ...
> N.