You need something like a wireframe shader. or Maybe use the OpenGl rendering of a viewport (preview).
I am sorry I don't know. Jean-Sebastien Perron www.NeuroWorld.ws On Mon, Oct 13, 2014 at 4:07 PM, Amir Ansari <[email protected]> wrote: > Dear List > > I'm trying to render outlines similar to this image: > http://payload.cargocollective.com/1/0/2995/1190820/061.TRONOT.17_905.JPG > > Outline rendering produces only 2-dimensional lines (no receding thickness > or fading with distance, as in the above image). I also tried nurbs curves, > but the corners don't have sharply defined right-angles. > > So, two questions: > > - Is there any other way to go about producing this style of image? > - How can I render an image using outline rendering (as detailed in the > manual), but also show hidden lines (similar to real-time rendering)? > > Thanks! > > Amir > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com > >
_______________________________________________ User-list mailing list [email protected] http://realsoft.com/mailman/listinfo/user-list_realsoft.com
