You need something like a wireframe shader.
or
Maybe use the OpenGl rendering of a viewport (preview).

I am sorry I don't know.

Jean-Sebastien Perron
www.NeuroWorld.ws

On Mon, Oct 13, 2014 at 4:07 PM, Amir Ansari <[email protected]> wrote:

> Dear List
>
> I'm trying to render outlines similar to this image:
> http://payload.cargocollective.com/1/0/2995/1190820/061.TRONOT.17_905.JPG
>
> Outline rendering produces only 2-dimensional lines (no receding thickness
> or fading with distance, as in the above image). I also tried nurbs curves,
> but the corners don't have sharply defined right-angles.
>
> So, two questions:
>
> - Is there any other way to go about producing this style of image?
> - How can I render an image using outline rendering (as detailed in the
> manual), but also show hidden lines (similar to real-time rendering)?
>
> Thanks!
>
> Amir
>
> _______________________________________________
> User-list mailing list
> [email protected]
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>
_______________________________________________
User-list mailing list
[email protected]
http://realsoft.com/mailman/listinfo/user-list_realsoft.com

Reply via email to