Probably it's to late. There are many other programs, some free like Blender, 
that are constantly upgraded. Realsoft is a good 3d soft but it has to be 
updated a lot to reach modern standard and i think it's hard for one or two 
persons to do this. I hope developers will make we know their intentions and if 
are still developing RS3d.

Bye. 


> Il 6 dicembre 2019 alle 0.39 yra scherb <[email protected]> ha scritto:
> 
>     I think it’s not easy to find a business model for developing Realsoft3D 
> right now.
>     Although I would very much like him to continue to develop.
> 
>     --- Оригінальне повідомлення ---
>     Від кого: "Jean-Sebastien Perron" <[email protected]>
>     Дата: 6 грудня 2019, 01:08:57
> 
> 
>         > >         It is just sad because in 2 months EIAS will release 
> version 10 after so many years.
> > 
> >         On Thu, Dec 5, 2019 at 6:06 PM leee < [email protected] 
> > mailto:[email protected] > wrote:
> > 
> >             > > > On Wednesday 04 December 2019 23:52:51 Jean-Sebastien 
> > Perron wrote:
> > >             > I would like to see a new version of Realsfot.
> > >             > We could finance it from Kickstarter.
> > >             > So we would pay first, then it would get made.
> > >             >
> > >             > Jean-Sebastien Perron
> > > 
> > >             Whilst I would also like to see Realsoft3D kept alive and 
> > > further developed
> > >             (V8 notwithstanding) I suspect that the Meskanen brothers 
> > > need to spend
> > >             most of their time making a living for themselves - something 
> > > that
> > >             Realsoft3D, with it's relatively small user-base, isn't going 
> > > to provide
> > >             (the size of the user-base is a whole other historic issue 
> > > now).
> > > 
> > >             Considering the hiatus between the last bit of V7 news, 
> > > posted on
> > >             2011-10-29, and the V8 announcement posted on 2018-12-06 (ref:
> > >             https://www.realsoft.com) my personal (uninformed) opinion is 
> > > that RS3D has
> > >             become something of a hobby/vanity project for the Meskanens, 
> > > kept alive
> > >             because it was a good bit of high quality work, did things 
> > > right (instead
> > >             of wrong ;) and was something to be proud of.
> > > 
> > >             I believe that if the Meskanens really want RS3D to survive, 
> > > without a large
> > >             enough user-base to fund on-going development, then they need 
> > > to
> > >             open-source it, if this is possible.  The trouble is that it 
> > > may not be
> > >             possible to open-source RS3D because it may incorporate 
> > > original algorithms
> > >             developed by the Mesakanens that have subsequently been 
> > > licensed to other
> > >             parties/interests outside of RS3D on conditions that preclude 
> > > open-source.
> > > 
> > >             Thinking back over the years - my earliest user-list emails 
> > > were from 1998 -
> > >             RS3D was a very important bit of software to me - it was what 
> > > I used to
> > >             express myself, and in that respect defined me, so I would be 
> > > very
> > >             interested to know how Juha and Vesa view RS3D - what it was 
> > > to them in the
> > >             past, and what it is to them now.
> > > 
> > >             LeeE
> > > 
> > >             _______________________________________________
> > >             User-list mailing list
> > >             [email protected] mailto:[email protected]
> > >             http://realsoft.com/mailman/listinfo/user-list_realsoft.com
> > > 
> > >         > > 
> >         _______________________________________________
> >         User-list mailing list
> >         [email protected] mailto:[email protected]
> >         http://realsoft.com/mailman/listinfo/user-list_realsoft.com
> > 
> > 
> >     >     _______________________________________________
>     User-list mailing list
>     [email protected]
>     http://realsoft.com/mailman/listinfo/user-list_realsoft.com
> 



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