Den 08.06.2011 15:12, skrev Greg Brown:
You might just be able to use the renderer as the drag representation (not necessarily the one that is attached to the TreeView, but a new instance populated with the drag content).
That would mean I have to call render(Object node, Path path, int rowIndex, TreeView treeView, boolean expanded, boolean selected, TreeView.NodeCheckState checkState, boolean highlighted, boolean disabled), right? I think that will take some conciderable effort to set up. But Chris's solution did the trick nicely :)

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