> Den 08.06.2011 15:12, skrev Greg Brown: >> You might just be able to use the renderer as the drag representation (not >> necessarily the one that is attached to the TreeView, but a new instance >> populated with the drag content). > That would mean I have to call render(Object node, Path path, int rowIndex, > TreeView treeView, boolean expanded, boolean selected, > TreeView.NodeCheckState checkState, boolean highlighted, boolean disabled), > right? I think that will take some conciderable effort to set up.
There's nothing really to set up. You just need to call render(), passing the appropriate values (most of which you can either hard-code or get from the tree view itself). G
