Den 08.06.2011 15:38, skrev Greg Brown:
You might just be able to use the renderer as the drag representation (not 
necessarily the one that is attached to the TreeView, but a new instance 
populated with the drag content).
That would mean I have to call render(Object node, Path path, int rowIndex, 
TreeView treeView, boolean expanded, boolean selected, TreeView.NodeCheckState 
checkState, boolean highlighted, boolean disabled), right? I think that will 
take some conciderable effort to set up.
There's nothing really to set up. You just need to call render(), passing the 
appropriate values (most of which you can either hard-code or get from the tree 
view itself).
I understand. It seems like more work/code than the first alternative, but nice to know :)

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