Most of the old Adobe ones had lnx, mac and win directories in the runtime 
directories.
As far as I remember there weren't any "win" or "mac" versions of the SDK ... 
only the Air SDKs had platform versions.

Chris

-----Ursprüngliche Nachricht-----
Von: Alex Harui [mailto:[email protected]] 
Gesendet: Dienstag, 13. Mai 2014 16:28
An: [email protected]
Betreff: Re: AW: How to merge Windows and Mac SDKs

Did the Adobe Flex SDKs ship like this or were there Mac and Win versions?

-Alex

On 5/13/14 1:26 AM, "Christofer Dutz" <[email protected]> wrote:

>Would also like something like this ... this way the mavenizer could 
>mavenize all runtimes in one pass :-)
>
>Chris
>
>________________________________________
>Von: Mihai Chira <[email protected]>
>Gesendet: Dienstag, 13. Mai 2014 00:44
>An: [email protected]
>Betreff: Re: How to merge Windows and Mac SDKs
>
>(re-sending this as it didn't reach the list on the first attempt)
>
>
>On 9 May 2014 16:49, Mihai Chira <[email protected]> wrote:
>
>> Our team has both Win and Mac developers, so the SDK needs to support 
>>both  setups. I'm very curious how other teams do it, and if there is 
>>a suggested  way to merge the SDKs.
>>
>> Until now we simply downloaded the Flex and AIR SDKs using the 
>>installers  for mac and windows, then copied a few key folders and 
>>files[1] from the  mac to the windows version, and it worked.
>>
>> With v4.12.1, however, the Mac FlashBuilder builds the application  
>>successfully, but cannot launch it. The error message is "Process  
>>terminated without establishing connection to debugger." This is 
>>displayed  immediately, not after the infamous 57% hangup.
>>
>> Faced with this, we copied everything that existed in the mac sdk but 
>>not  in the windows SDK to the final SDK folder. This did not help 
>>either.
>>
>> From the above I hypothesise that adl depends on some files which 
>>exist in  both SDKs, yet are different in each. Can anyone confirm or 
>>contradict this?
>>
>> Any help is warmly appreciated.
>>
>>
>>
>>
>> PS: before trying these debugging steps[2] we thought we'd ask how 
>> other people do it, in case it's very different. Also because they'd 
>> take us long, as we're new to OS X.
>>
>> [1] bin/adl; runtimes/air-captive/mac; and runtimes/air/mac [2] 
>> https://forums.adobe.com/thread/864473
>>

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