Ok. I thought scaleX\Y would work.

But when I try to set the scaleX\Y value, I'm getting error:
//systemManager.stage.scaleMode = StageScaleMode.NO_SCALE;
                systemManager.stage.scaleX = 1.25;
                systemManager.stage.scaleY = 1.25;

Error: Error #2071: The Stage class does not implement this property or
method.
    at Error$/throwError()
    at flash.display::Stage/set scaleX()
    at
App/onCreationComplete()[C:\Users\deepakms\Documents\FlexProjectsWorkspaces\NewProjectSpace\IMD\src\App.mxml:76]
    at
App/___App_Application1_creationComplete()[C:\Users\deepakms\Documents\FlexProjectsWorkspaces\NewProjectSpace\IMD\src\App.mxml:13]
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at
mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.x\frameworks\projects\framework\src\mx\core\UIComponent.as:9590]
    at mx.core::UIComponent/set
initialized()[C:\autobuild\3.x\frameworks\projects\framework\src\mx\core\UIComponent.as:1175]
    at
mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.x\frameworks\projects\framework\src\mx\managers\LayoutManager.as:718]
    at Function/http://adobe.com/AS3/2006/builtin::apply()
    at
mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.x\frameworks\projects\framework\src\mx\core\UIComponent.as:8892]
    at
mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.x\frameworks\projects\framework\src\mx\core\UIComponent.as:8832]


What does runtimeDPIProvider in flex 4 internally do? I couldn't get much
details on it, as you said, I believe it's about scaling ultimately. May be
I can try to replicate that in flex 3 application?



On Mon, Feb 16, 2015 at 1:05 PM, Alex Harui <[email protected]> wrote:

> Flex defaults to NO_SCALE.
>
> In Flex, the SystemManager is the root.  You can play with setting
> systemManager.scaleX and systemManager.scaleY.
>
> IIRC, there are several factors to controlling stage scale:  the SWF
> dimensions stored in the SWF header and set in the MXML application tag
> and the actual size of the window.  In AIR, you can control the size of
> the window from code  AIR also has the requestedDisplayResolution
> descriptor tag.
>
> If the SWF size matches the Window size it should scale more predictably.
> I haven’t tried it with AIR and Retina.
>
> https://blogs.adobe.com/aharui/2008/01/flex_and_scalemodes.html
>
> On 2/15/15, 11:03 PM, "Deepak MS" <[email protected]> wrote:
>
> >Hi Alex,
> >Just looked at it.
> >
> >There are 4 different values it can take. I tried all 4:
> >EXACT_FIT
> ><
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/
> >display/StageScaleMode.html#EXACT_FIT>
> >NO_BORDER
> ><
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/
> >display/StageScaleMode.html#NO_BORDER>
> >SHOW_ALL
> ><
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/
> >display/StageScaleMode.html#SHOW_ALL>
> >All the 3 options above zoom the application upto 400%! (components are
> >scaled up way too big)
> >
> >Then I tried NO_SCALE
> ><
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/
> >display/StageScaleMode.html#NO_SCALE>.
> >This doesn't change anything. It stays as is(components size look quite
> >small).
> >
> >I came across this link:
> >
> http://stackoverflow.com/questions/23242855/using-stage-scalemode-stagesca
> >lemode-show-all-how-to-determine-current-zoom-per
> >
> >Someone has mentioned this there:
> >"Finally, I accomplished the same by alternative way. I instead of using,
> >stage.scaleMode = StageScaleMode.SHOW_ALL, used stage.scaleMode =
> >StageScaleMode.NO_SCALE and manually scaled the root to achieve zoom.
> >Doing
> >this, I now have zoomlevel known :). Hope this helps anyone with similar
> >problem."
> >
> >I'm not sure what 'manually scaled the root' meant there. Any idea?
> >
> >On Mon, Feb 16, 2015 at 11:50 AM, Alex Harui <[email protected]> wrote:
> >
> >> Have you tried using Stage.scaleMode?
> >>
> >> On 2/15/15, 9:01 PM, "Deepak MS" <[email protected]> wrote:
> >>
> >> >Hi Om,
> >> >Yes, Capabilities.screenDPI is there, but how do I set the DPI value
> >>for
> >> >the application?
> >> >
> >> >I tried a trace:
> >> >trace(Capabilities.screenDPI.toString());
> >> >                trace(Capabilities.screenResolutionX.toString());
> >> >                trace(Capabilities.screenResolutionY.toString());
> >> >
> >> >In old laptop this is what I got:
> >> >72
> >> >1600
> >> >900
> >> >
> >> >In new laptop:
> >> >72
> >> >1920
> >> >1080
> >> >
> >> >Based on screenResolutionX\Y, I need to override the DPI value of the
> >> >application. Where can I do that part?
> >> >
> >> >On Mon, Feb 16, 2015 at 10:04 AM, OmPrakash Muppirala
> >> ><[email protected]>
> >> >wrote:
> >> >
> >> >> Have you tried Capabilities.screenDPI ?  It should be available in mx
> >> >> applications as well.
> >> >>
> >> >> Thanks,
> >> >> Om
> >> >>
> >> >> On Sun, Feb 15, 2015 at 8:29 PM, Deepak MS <[email protected]
> >
> >> >> wrote:
> >> >>
> >> >> > Hello,
> >> >> > Just like retina display ipads, off late, there have been laptops
> >>with
> >> >> > higher DPIs. And we have some of our flex 3 applications in which
> >>all
> >> >>the
> >> >> > components look too small in overall size on screen in new laptops
> >> >> > (something like the screenshots shown here in this link:
> >> >> > https://forums.adobe.com/thread/977263 )
> >> >> >
> >> >> > We can achieve it in flex 4 :
> >> >> >
> >> >> >
> >> >>
> >> >>
> >>
> >>
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/cor
> >> >>e/RuntimeDPIProvider.html
> >> >> >
> >> >> > But I want to know if there is anything I can try to achieve it in
> >> >>flex 3
> >> >> > we applications, as it doesn't have "runtimeDPIProvider" property.
> >> >> >
> >> >> > Appreciate your help.
> >> >> >
> >> >> > Cheers!
> >> >> >
> >> >>
> >>
> >>
>
>

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