Oops! Yes, popup is still small in size. Dropdowns look fine. I'll check
that out. Thanks again.

On Tue, Feb 17, 2015 at 3:41 AM, Alex Harui <[email protected]> wrote:

> If you just used scaleX, then I think you are scaling the Application,
> which could mean that popups, drop downs, cursors and tooltips won’t
> scale.  systemManager.scaleX should cover that, and yes stage.scaleX isn’t
> supported, you can use scaleMode instead.
>
> -Alex
>
> On 2/16/15, 1:23 AM, "Deepak MS" <[email protected]> wrote:
>
> >Instead of stage.scaleX i used just scaleX (core application's scaleX) and
> >it worked well.
> >
> >Based on Capabilities.screenResolutionX\Y values, I'll customly scale the
> >application's scaleX\Y.
> >
> >Thanks Om and Alex.
> >
> >On Mon, Feb 16, 2015 at 2:17 PM, Deepak MS <[email protected]>
> >wrote:
> >
> >> Ok. I thought scaleX\Y would work.
> >>
> >> But when I try to set the scaleX\Y value, I'm getting error:
> >> //systemManager.stage.scaleMode = StageScaleMode.NO_SCALE;
> >>                 systemManager.stage.scaleX = 1.25;
> >>                 systemManager.stage.scaleY = 1.25;
> >>
> >> Error: Error #2071: The Stage class does not implement this property or
> >> method.
> >>     at Error$/throwError()
> >>     at flash.display::Stage/set scaleX()
> >>     at
> >>
> >>App/onCreationComplete()[C:\Users\deepakms\Documents\FlexProjectsWorkspac
> >>es\NewProjectSpace\IMD\src\App.mxml:76]
> >>     at
> >>
> >>App/___App_Application1_creationComplete()[C:\Users\deepakms\Documents\Fl
> >>exProjectsWorkspaces\NewProjectSpace\IMD\src\App.mxml:13]
> >>     at flash.events::EventDispatcher/dispatchEventFunction()
> >>     at flash.events::EventDispatcher/dispatchEvent()
> >>     at
> >>
> >>mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.x\frameworks\projects
> >>\framework\src\mx\core\UIComponent.as:9590]
> >>     at mx.core::UIComponent/set
> >>
> >>initialized()[C:\autobuild\3.x\frameworks\projects\framework\src\mx\core\
> >>UIComponent.as:1175]
> >>     at
> >>
> >>mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.x\frame
> >>works\projects\framework\src\mx\managers\LayoutManager.as:718]
> >>     at Function/http://adobe.com/AS3/2006/builtin::apply()
> >>     at
> >>
> >>mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.x\frameworks\p
> >>rojects\framework\src\mx\core\UIComponent.as:8892]
> >>     at
> >>
> >>mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.x\frameworks\pr
> >>ojects\framework\src\mx\core\UIComponent.as:8832]
> >>
> >>
> >> What does runtimeDPIProvider in flex 4 internally do? I couldn't get
> >>much
> >> details on it, as you said, I believe it's about scaling ultimately.
> >>May be
> >> I can try to replicate that in flex 3 application?
> >>
> >>
> >>
> >> On Mon, Feb 16, 2015 at 1:05 PM, Alex Harui <[email protected]> wrote:
> >>
> >>> Flex defaults to NO_SCALE.
> >>>
> >>> In Flex, the SystemManager is the root.  You can play with setting
> >>> systemManager.scaleX and systemManager.scaleY.
> >>>
> >>> IIRC, there are several factors to controlling stage scale:  the SWF
> >>> dimensions stored in the SWF header and set in the MXML application tag
> >>> and the actual size of the window.  In AIR, you can control the size of
> >>> the window from code  AIR also has the requestedDisplayResolution
> >>> descriptor tag.
> >>>
> >>> If the SWF size matches the Window size it should scale more
> >>>predictably.
> >>> I haven’t tried it with AIR and Retina.
> >>>
> >>> https://blogs.adobe.com/aharui/2008/01/flex_and_scalemodes.html
> >>>
> >>> On 2/15/15, 11:03 PM, "Deepak MS" <[email protected]> wrote:
> >>>
> >>> >Hi Alex,
> >>> >Just looked at it.
> >>> >
> >>> >There are 4 different values it can take. I tried all 4:
> >>> >EXACT_FIT
> >>> ><
> >>>
> >>>
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash
> >>>/
> >>> >display/StageScaleMode.html#EXACT_FIT>
> >>> >NO_BORDER
> >>> ><
> >>>
> >>>
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash
> >>>/
> >>> >display/StageScaleMode.html#NO_BORDER>
> >>> >SHOW_ALL
> >>> ><
> >>>
> >>>
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash
> >>>/
> >>> >display/StageScaleMode.html#SHOW_ALL>
> >>> >All the 3 options above zoom the application upto 400%! (components
> >>>are
> >>> >scaled up way too big)
> >>> >
> >>> >Then I tried NO_SCALE
> >>> ><
> >>>
> >>>
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash
> >>>/
> >>> >display/StageScaleMode.html#NO_SCALE>.
> >>> >This doesn't change anything. It stays as is(components size look
> >>>quite
> >>> >small).
> >>> >
> >>> >I came across this link:
> >>> >
> >>>
> >>>
> http://stackoverflow.com/questions/23242855/using-stage-scalemode-stages
> >>>ca
> >>> >lemode-show-all-how-to-determine-current-zoom-per
> >>> >
> >>> >Someone has mentioned this there:
> >>> >"Finally, I accomplished the same by alternative way. I instead of
> >>>using,
> >>> >stage.scaleMode = StageScaleMode.SHOW_ALL, used stage.scaleMode =
> >>> >StageScaleMode.NO_SCALE and manually scaled the root to achieve zoom.
> >>> >Doing
> >>> >this, I now have zoomlevel known :). Hope this helps anyone with
> >>>similar
> >>> >problem."
> >>> >
> >>> >I'm not sure what 'manually scaled the root' meant there. Any idea?
> >>> >
> >>> >On Mon, Feb 16, 2015 at 11:50 AM, Alex Harui <[email protected]>
> wrote:
> >>> >
> >>> >> Have you tried using Stage.scaleMode?
> >>> >>
> >>> >> On 2/15/15, 9:01 PM, "Deepak MS" <[email protected]> wrote:
> >>> >>
> >>> >> >Hi Om,
> >>> >> >Yes, Capabilities.screenDPI is there, but how do I set the DPI
> >>>value
> >>> >>for
> >>> >> >the application?
> >>> >> >
> >>> >> >I tried a trace:
> >>> >> >trace(Capabilities.screenDPI.toString());
> >>> >> >                trace(Capabilities.screenResolutionX.toString());
> >>> >> >                trace(Capabilities.screenResolutionY.toString());
> >>> >> >
> >>> >> >In old laptop this is what I got:
> >>> >> >72
> >>> >> >1600
> >>> >> >900
> >>> >> >
> >>> >> >In new laptop:
> >>> >> >72
> >>> >> >1920
> >>> >> >1080
> >>> >> >
> >>> >> >Based on screenResolutionX\Y, I need to override the DPI value of
> >>>the
> >>> >> >application. Where can I do that part?
> >>> >> >
> >>> >> >On Mon, Feb 16, 2015 at 10:04 AM, OmPrakash Muppirala
> >>> >> ><[email protected]>
> >>> >> >wrote:
> >>> >> >
> >>> >> >> Have you tried Capabilities.screenDPI ?  It should be available
> >>>in
> >>> mx
> >>> >> >> applications as well.
> >>> >> >>
> >>> >> >> Thanks,
> >>> >> >> Om
> >>> >> >>
> >>> >> >> On Sun, Feb 15, 2015 at 8:29 PM, Deepak MS <
> >>> [email protected]>
> >>> >> >> wrote:
> >>> >> >>
> >>> >> >> > Hello,
> >>> >> >> > Just like retina display ipads, off late, there have been
> >>>laptops
> >>> >>with
> >>> >> >> > higher DPIs. And we have some of our flex 3 applications in
> >>>which
> >>> >>all
> >>> >> >>the
> >>> >> >> > components look too small in overall size on screen in new
> >>>laptops
> >>> >> >> > (something like the screenshots shown here in this link:
> >>> >> >> > https://forums.adobe.com/thread/977263 )
> >>> >> >> >
> >>> >> >> > We can achieve it in flex 4 :
> >>> >> >> >
> >>> >> >> >
> >>> >> >>
> >>> >> >>
> >>> >>
> >>> >>
> >>>
> >>>
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/co
> >>>r
> >>> >> >>e/RuntimeDPIProvider.html
> >>> >> >> >
> >>> >> >> > But I want to know if there is anything I can try to achieve
> >>>it in
> >>> >> >>flex 3
> >>> >> >> > we applications, as it doesn't have "runtimeDPIProvider"
> >>>property.
> >>> >> >> >
> >>> >> >> > Appreciate your help.
> >>> >> >> >
> >>> >> >> > Cheers!
> >>> >> >> >
> >>> >> >>
> >>> >>
> >>> >>
> >>>
> >>>
> >>
>
>

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