That is of course much simpler. Just make a method that returns a vbox with 3 
buttons included. 
You may want to pass the SceneGraphBuilder into the method as a parameter. 

I can make you an example. 

Cheers
Dierk

sent from:mobile 

> Am 31.12.2016 um 04:35 schrieb Tx. T <[email protected]>:
> 
> Not sure I understand that demo code.  It seems involving jfxexra.
> 
> I like some easy sample :) (noob here) that build a component that includes 
> the existing UI such as buttons, label, etc.
> 
> i.e.: panel contains 3 buttons  or any of the existing UI.
> 
> +--------------+
>  | [ button 1 ] |
>  | [ button 2 ] |
>  | [ button 3 ] |
> +--------------+
> 
> so I can instantiate multiple instances of this ThreeButtons UI.
> 
> 
> From: Dierk König <[email protected]>
> To: [email protected] 
> Sent: Friday, December 30, 2016 1:36 PM
> Subject: Re: GroovyFX - Custom UI widget/component
> 
> You can wrap your custom component inside "node" like gauge is wrapped in 
> node in this opendolphin example: 
> https://github.com/canoo/open-dolphin/blob/master/subprojects/demo-javafx/client/src/main/groovy/org/opendolphin/demo/LazyLoadingView.groovy
> 
> Dierk
> 
> sent from:mobile 
> 
>> Am 30.12.2016 um 19:04 schrieb Tx. T <[email protected]>:
>> 
> 
>> all,
>> 
>> I am trying to build a somewhat application specific (custom) widget (or 
>> control) that includes for example, 3 pushbuttons.
>> 
>> class ThreeButtons extends BorderPanel { ... }
>> 
>> && use this in my application:
>> 
>> start { stage { scene { threeButtons (label1: 'one', label2: 'two', label3: 
>> 'three') } } } 
>> 
>> Would someone please point me to where can I find such example?
>> 
>> Or do I need to write the ThreeButtons in JavaFX and register in Groovy to 
>> use it?  Thanks!
>> 
>> ---
>> Tim
> 
> 

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