hi Dierk,
Thank you very much Dierk.  if you could make an example, that'll be GREAT. 
thanks so much!


      From: Dierk König <[email protected]>
 To: [email protected] 
 Sent: Saturday, December 31, 2016 4:18 AM
 Subject: Re: GroovyFX - Custom UI widget/component
   
That is of course much simpler. Just make a method that returns a vbox with 3 
buttons included. You may want to pass the SceneGraphBuilder into the method as 
a parameter. 

I can make you an example. 

Cheers
Dierk
sent from:mobile 
Am 31.12.2016 um 04:35 schrieb Tx. T <[email protected]>:


Not sure I understand that demo code.  It seems involving jfxexra.
I like some easy sample :) (noob here) that build a component that includes the 
existing UI such as buttons, label, etc.
i.e.: panel contains 3 buttons  or any of the existing UI.
+--------------+ | [ button 1 ] | | [ button 2 ] | | [ button 3 ] 
|+--------------+
so I can instantiate multiple instances of this ThreeButtons UI.

      From: Dierk König <[email protected]>
 To: [email protected] 
 Sent: Friday, December 30, 2016 1:36 PM
 Subject: Re: GroovyFX - Custom UI widget/component
  
You can wrap your custom component inside "node" like gauge is wrapped in node 
in this opendolphin example: 
https://github.com/canoo/open-dolphin/blob/master/subprojects/demo-javafx/client/src/main/groovy/org/opendolphin/demo/LazyLoadingView.groovy
Dierk
sent from:mobile 
Am 30.12.2016 um 19:04 schrieb Tx. T <[email protected]>:


all,
I am trying to build a somewhat application specific (custom) widget (or 
control) that includes for example, 3 pushbuttons.
class ThreeButtons extends BorderPanel { ... }
&& use this in my application:
start { stage { scene { threeButtons (label1: 'one', label2: 'two', label3: 
'three') } } } 
Would someone please point me to where can I find such example?
Or do I need to write the ThreeButtons in JavaFX and register in Groovy to use 
it?  Thanks!
---Tim


   


   

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