hi Dierk,
Thank you very much for the samples. I tried to take your examples and
worked toward a class. But I do not know to add pass in the 3 text label for
each of the buttons. Also, how do I make the class ThreeButtons a bit move
groovy-way instead of Java-way:
#!/usr/bin/env groovy
import static groovyx.javafx.GroovyFX.startimport
javafx.scene.layout.HBoximport javafx.scene.control.Button
start { registerBeanFactory "threeButtons", ThreeButtons
stage title: 'Multiple Buttons', visible: true, { scene {
vbox { threeButtons(1, 2, 3) threeButtons(4, 5,
6) threeButtons(7, 8, 9) } } }}
class ThreeButtons extends HBox { public ThreeButtons() {
getChildren().add(new Button('1')) getChildren().add(new Button('2'))
getChildren().add(new Button('3')) }}
From: Dierk König <[email protected]>
To: [email protected]
Sent: Sunday, January 1, 2017 2:04 PM
Subject: Re: GroovyFX - Custom UI widget/component
here is your buttons demo:
https://gist.github.com/Dierk/b8c9fc6470a42e27d12eea02b7848f9c
have a groovy New Year
Dierk
> Am 01.01.2017 um 20:37 schrieb Dierk König <[email protected]>:
>
> BTW: here is one demo from the GroovyFX examples for a custom widget:
> https://github.com/groovyfx-project/groovyfx/blob/45561ffdba9ba71d1a289616aa2660e951d51ebd/src/demo/groovy/CustomFieldDemo.groovy
>
>
>
>> Am 31.12.2016 um 14:46 schrieb Tx. T <[email protected]>:
>>
>> hi Dierk,
>>
>> Thank you very much Dierk. if you could make an example, that'll be GREAT.
>> thanks so much!
>>
>>
>>
>> From: Dierk König <[email protected]>
>> To: [email protected]
>> Sent: Saturday, December 31, 2016 4:18 AM
>> Subject: Re: GroovyFX - Custom UI widget/component
>>
>> That is of course much simpler. Just make a method that returns a vbox with
>> 3 buttons included.
>> You may want to pass the SceneGraphBuilder into the method as a parameter.
>>
>> I can make you an example.
>>
>> Cheers
>> Dierk
>>
>> sent from:mobile
>>
>> Am 31.12.2016 um 04:35 schrieb Tx. T <[email protected]>:
>>
>>> Not sure I understand that demo code. It seems involving jfxexra.
>>>
>>> I like some easy sample :) (noob here) that build a component that includes
>>> the existing UI such as buttons, label, etc.
>>>
>>> i.e.: panel contains 3 buttons or any of the existing UI.
>>>
>>> +--------------+
>>> | [ button 1 ] |
>>> | [ button 2 ] |
>>> | [ button 3 ] |
>>> +--------------+
>>>
>>> so I can instantiate multiple instances of this ThreeButtons UI.
>>>
>>>
>>> From: Dierk König <[email protected]>
>>> To: [email protected]
>>> Sent: Friday, December 30, 2016 1:36 PM
>>> Subject: Re: GroovyFX - Custom UI widget/component
>>>
>>> You can wrap your custom component inside "node" like gauge is wrapped in
>>> node in this opendolphin example:
>>> https://github.com/canoo/open-dolphin/blob/master/subprojects/demo-javafx/client/src/main/groovy/org/opendolphin/demo/LazyLoadingView.groovy
>>>
>>> Dierk
>>>
>>> sent from:mobile
>>>
>>> Am 30.12.2016 um 19:04 schrieb Tx. T <[email protected]>:
>>>
>>>> all,
>>>>
>>>> I am trying to build a somewhat application specific (custom) widget (or
>>>> control) that includes for example, 3 pushbuttons.
>>>>
>>>> class ThreeButtons extends BorderPanel { ... }
>>>>
>>>> && use this in my application:
>>>>
>>>> start { stage { scene { threeButtons (label1: 'one', label2: 'two',
>>>> label3: 'three') } } }
>>>>
>>>> Would someone please point me to where can I find such example?
>>>>
>>>> Or do I need to write the ThreeButtons in JavaFX and register in Groovy to
>>>> use it? Thanks!
>>>>
>>>> ---
>>>> Tim
>>>
>>>
>>
>>
>