in web browsers one uses e.g. http://[2001:200:0:8002:203:47ff:fea5:3085]:80 I do not remeber which RFC specifies the format. Anyway, I think IPv4 addresses can be remembered for a short time, but IPv6 addresses are to long for me and many others ( only copy and past works fine). So having a DNS-name is much better, and one can have IPv4 and IPv6 addresses bound to it.
[replying back to the list]
Agreed, but most game server operators run them from their home broadband connection, where they don't have a DNS name to provide easy identification. Typically a small group of friends will play together on one's server, and the address is passed around by word of mouth. Game players don't generally know the significance of the fields in the address/port pair, just that it's a magic number needed to make a connection.
These games typically have a "master server" provided by the game maker which provides a directory service, but the client browser used to access the directory can be unreliable or hard to use and so searching by the admin's assigned server name doesn't always work. Or the master server can be down for a whole weekend, so that one can only play on servers in one's "favorites" list (which remembers the address) or because one manually passes the address around.
---------------------------------------------------------------------
The IPv6 Users Mailing List
Unsubscribe by sending "unsubscribe users" to [EMAIL PROTECTED]
