--On Thursday, April 28, 2005 01:59:23 PM -0700 Kenneth Porter <[EMAIL PROTECTED]> wrote:
> --On Thursday, April 28, 2005 9:30 PM +0200 Peter Grubmair > <[EMAIL PROTECTED]> wrote: > >> in web browsers one uses e.g. >> http://[2001:200:0:8002:203:47ff:fea5:3085]:80 >> I do not remeber which RFC specifies the format. >> Anyway, I think IPv4 addresses can be remembered for a short time, >> but IPv6 addresses are to long for me and many others ( only copy and >> past works fine). >> So having a DNS-name is much better, and one can have IPv4 and IPv6 >> addresses bound to it. > > [replying back to the list] > > Agreed, but most game server operators run them from their home broadband > connection, where they don't have a DNS name to provide easy > identification. Typically a small group of friends will play together on > one's server, and the address is passed around by word of mouth. Game > players don't generally know the significance of the fields in the > address/port pair, just that it's a magic number needed to make a > connection. > > These games typically have a "master server" provided by the game maker > which provides a directory service, but the client browser used to access > the directory can be unreliable or hard to use and so searching by the > admin's assigned server name doesn't always work. Or the master server > can be down for a whole weekend, so that one can only play on servers in > one's "favorites" list (which remembers the address) or because one > manually passes the address around. You can also use poor man's DNS: /etc/hosts (similar exists in MS Windows...). Peter --------------------------------------------------------------------- The IPv6 Users Mailing List Unsubscribe by sending "unsubscribe users" to [EMAIL PROTECTED]
