--On Thursday, April 28, 2005 01:59:23 PM -0700 Kenneth Porter
<[EMAIL PROTECTED]> wrote:

> --On Thursday, April 28, 2005 9:30 PM +0200 Peter Grubmair
> <[EMAIL PROTECTED]> wrote:
> 
>> in web browsers one uses e.g.
>> http://[2001:200:0:8002:203:47ff:fea5:3085]:80
>> I do not remeber which RFC specifies the format.
>> Anyway, I think IPv4 addresses can be remembered for a short time,
>> but IPv6 addresses are to long for me and many others ( only copy and
>> past works fine).
>> So having a DNS-name is much better, and one can have IPv4 and IPv6
>> addresses bound to it.
> 
> [replying back to the list]
> 
> Agreed, but most game server operators run them from their home broadband
> connection, where they don't have a DNS name to provide easy
> identification. Typically a small group of friends will play together on
> one's server, and the address is passed around by word of mouth. Game
> players don't generally know the significance of the fields in the
> address/port pair, just that it's a magic number needed to make a
> connection.
> 
> These games typically have a "master server" provided by the game maker
> which provides a directory service, but the client browser used to access
> the directory can be unreliable or hard to use and so searching by the
> admin's assigned server name doesn't always work. Or the master server
> can be down for a whole weekend, so that one can only play on servers in
> one's "favorites" list (which remembers the address) or because one
> manually passes the address around.

You can also use poor man's DNS: /etc/hosts (similar exists in MS
Windows...).

        Peter

---------------------------------------------------------------------
The IPv6 Users Mailing List
Unsubscribe by sending "unsubscribe users" to [EMAIL PROTECTED]

Reply via email to