It's great to see more tutorials and usage of IronPython, so thanks for putting this out for everyone. Just in case there's something in the Direct3D tutorial we put out that you do not also cover, our tutorial was updated to work with MDX 1.1 and IronPython 1.0.1.
The DLR Team -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Sy Sent: Sunday, September 09, 2007 6:21 AM To: [email protected] Subject: [IronPython] Managed DirectX via IronPython tutorials My 3-part tutorial for how to use MDX via IronPython is now finally up. The problem with the IronPython / MDX tutorials I've seen out there (including the one that comes with IronPython) are that they all rely on MDX 2.0 for which the DLLs have already time-bombed and no longer work, thus a return to MDX 1.1 is necessary [1]. Part 1 deals with how to properly import the MDX 1.1 assemblies in case the assemblies for MDX 2.0 lying around on your system: http://neotitans.com/resources/mdx-ironpython-1.html Part 2 shows you how to interact with a Direct3D device while you are on the IronPython command line: http://neotitans.com/resources/mdx-ironpython-2.html Part 3 shows you how to use the D3DX Sprite class to display and animate alpha-blended sprites: http://neotitans.com/resources/mdx-ironpython-3.html [1] MDX 1.1 actually encapsulates a good chunk of DirectX 9 functionality and will be around for a long long time, so relying on it is not something to worry about. Additionally, XNA, the replacement for MDX 2.0 has some annoyances associated with it as outlined below: http://slimdx.mdxinfo.com/wiki/index.php ------------------------ http://www.neotitans.com IT and Web Consulting _______________________________________________ Users mailing list [email protected] http://lists.ironpython.com/listinfo.cgi/users-ironpython.com _______________________________________________ Users mailing list [email protected] http://lists.ironpython.com/listinfo.cgi/users-ironpython.com
