Will do, but you can just keep an eye on http://github.com/jschementi/agdlr ...
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Miller Sent: Tuesday, November 18, 2008 4:00 PM To: Discussion of IronPython Subject: Re: [IronPython] Python Standard Library in IronPython Jimmy, I'm really interested in being able to load python modules from isolated storage, please let me know how this works out. Regards, Ken On Nov 18, 2008, at 5:35 PM, Jimmy Schementi wrote: Getting on this thread late ... I've been working on a way to load Python/Ruby libraries from either a external XAP file or Isolated Storage. I should have something checked into github.com/jschementi/agdlr shortly. Kenneth: wrappers around the Python stdlib out definitely be interesting, though possibly very difficult to produce the exact behaviors of the python libraries. .NET APIs don't map exactly to Python's, or Ruby's, so there will always be special-casing, and those can be the hardest to detect. I'd much rather find a good way to load external libraries once and only once. But, I'm not going to be the guy to stop you. =) ~js -----Original Message----- From: [EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]> [mailto:users- [EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>] On Behalf Of Dan Eloff Sent: Friday, October 31, 2008 2:06 PM To: Discussion of IronPython Subject: Re: [IronPython] Python Standard Library in IronPython On Fri, Oct 31, 2008 at 3:05 PM, Kenneth Miller <[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>> wrote: Dan, Thanks for the encouragement, it's much appreciated. If you don't mind discussing off the list, I'd love to ask you some questions about silverlight and see what you're doing with it. Regards, Ken Nothing I'm working on is top secret. Since January I've been working full time on a massively multiplayer turn-based strategy game. Initially I was using html/ajax for the client and CPython/django for the backend. In May I discovered the silverlight 2 beta, grabbed an early IronPython 2 alpha, and started porting the client. It was a gamble that set me back, but it's paying off now. Having Python on server and client means I can share code, and I can very efficiently transfer python data structures in binary format between server and client over HTTP. This makes new things possible. For example, at startup I send 100K of binary data to the client, that's the equivalent of almost 2mb of JSON. The real product is not the game itself, but the game engine as a platform for creating other games. I already have a group of fans very serious about building a Star Wars game on the engine. If they follow through on their plans it could be more visually impressive than my game. If you have any questions, just ask. -Dan _______________________________________________ Users mailing list Users@lists.ironpython.com<mailto:Users@lists.ironpython.com> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com _______________________________________________ Users mailing list Users@lists.ironpython.com<mailto:Users@lists.ironpython.com> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com
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